Full notes
Full Retrace the Light update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
- Fixes
- Performance
- Balance
Retrace the Light changes
Update Patch v1.0.2591
Optimized map operations for smoother operation. Players can now zoom in and out of the map even while hovering over markers.
Improved the visibility of region names and button prompts on the map interface.
Fixed an issue where multiple minions could spawn when the player enters a Maintenance Station.
Fixed an issue that could cause the screen to freeze when the player enters the key.
Update Patch v1.0.2583
Corrected Enforcer Novem's position in various scenes.
Optimized interactions between balls and launchers to prevent players from getting stuck in certain data rifts.
Optimized the starting screen's logic.
Fixed an issue where the player's PS5 controller might not be correctly detected.
Restored missing sound effects in certain cutscenes.
Fixed an issue that could potentially cause the player to trigger the "reformatting" ending even after defeating Enforcer Septum.
Fixed an issue where the player couldn't enter the key.
Fixed an issue where floor effects are not displayed in the phase-2 boss battle against Primus.
Update Patch v1.0.2577
Optimized collision detection in certain data rifts.
Improved visibility for the secondary Module "Deep Learning." Its counter is now displayed on the equipment screen.
Added save markets for crucial plot points.
Added save markers for Immersion Mode.
Fixed an issue where saved game images do not match with region names.
Fixed an issue where certain dialogue in crucial plot points could be potentially skipped.
Fixed a range of issues in minion battles on the Motherboard.
Optimized display for save files. They are now displayed in chronological order on the loading screen.
Update Patch v1.0.2566
Optimized the save system to prevent issues related to save timings.
Enforcer Decem's cloak will now appear as the player's chosen cloak in cutscenes.
Optimized character animations and clothes textiles in cutscenes.
Fixed rendering issues in certain cutscenes.
Optimized particle effect density for the boss battle against "Umbra and Clarus."
Optimized collision detection in certain data rifts.
Fixed an issue where ladders become unusable after retracing.
Update Patch v1.0.2554
Fixed an issue where retracing could unexpectedly lead the player out of combat areas.
Optimized collision detection in certain data rifts.
Fixed an issue where laser beams could be obstructed by invisible walls inside certain data rifts in Mirrormaze ONW-PBV3E (depression).
Adjusted the UI text size for better readability on SteamDeck.
Improved the overall gaming experience on SteamDeck.
Fixed various UI text length issues.
Fixed an issue where the player could become stuck in the tutorial for the ability "Gravity Trail."
Update Patch v1.0.2545
Optimized collision detection in certain data rifts.
Fixed an issue where a passage inside a specific data rift in Mirrormaze TDS-UY4GA (Go board) couldn't be opened.
Fixed an issue where conveyor belts could interfere with the movement of electric poles, thus potentially blocking player's access to specific areas.
Fixed an issue where manually saved games might fail to load.
Update Patch v1.0.2537
Optimized collision detection in Mirrormaze TDS-UY4GA (city).
Optimized collision detection for the Rubik's Cube in Mirrormaze ONW-PBV3E (depression).
Removed white borders from the pause menu.
Optimized the cutscene performance featuring Enforcer Decem dreaming inside his hibernation pod.
Added quick map shortcuts for better navigation.
Controller
Hold the "Right" button on the D-pad.
Keyboard & Mouse
Hold the "M" key.
Optimized keybinding display with clear instructions for "hold" actions.
Optimized minimap title display on the map screen.
Update Patch v1.0.2514
Changed default overall graphics quality from Ultra to High.
Optimized UI logic on the starting screen. "Continue" is now automatically selected.
Changed default difficulty to Semi-Auto mode.
Rearranged the sequence of game settings for new games.
Fixed an issue where the module "Backref-Rift" could potentially cause Enforcer Decem to become permanently invisible.
Fixed an issue where the module "Pointer-Dash" could trigger incorrect character actions on the second move (teleportation).
Optimized rotation parameters to ensure smooth rotation animations under special gravity conditions, including but not limited to Finis, camera, pointers, and idle swords following Enforcer Decem.
Fixed an issue where the "Hyper" primary modules worked incorrectly under special gravity conditions, leading to excessive displacements.
Optimized the effects and blocking detection for the module "Pointer-Whirlwind." Now it adapts to various gravity directions with reduced return speed.
Now gravity-converting staircases no longer disrupt the player's Light Trail.
Optimized particle visuals in black mists and reduced their quantity.
Optimized certain fall detection boxes to prevent premature damage under specific conditions.
Fixed collision issues that could potentially trap Rebel 07 in walls during the boss battle against Rebel 07.
Optimized information display for secondary modules. Now their upgraded effects are displayed.
Fixed an issue where canceling training in the training area could cause the menu screen to freeze.
Fixed an issue where canceling training while testing modules could result in modules staying in the training area.
Fixed an issue in the boss battle against BFF where defeating Decem's mirror image with a specific skill could cause the battle to freeze.
Fixed an issue where the triangular floor could be missing in the phase-2 boss battle against Primus.
Source
Changelog.gg summarizes and formats this update. How we read updates.
