What changed
7 fixes0 additions1 change0 removals
- UI and audio
- Maps
- Performance
fixedUpdate Patch v1.0.2480 Fixed an issue that could cause lock-on to fail when canceling teleportation on the map screen. Changed default maximum frame rate from unlimited to 90 FPS. Changed default graphics quality from Ultra to High. Optimized UI operations in pure keyboard mode. Now mouse cursor is displayed as well. Fixed an issue where the game cursor might not display for keyboard & mouse control. Fixed an issue where the "Apply" button in the keybinding screen can't be correctly triggered by key inputs. Optimized animation playback speed at the beginning of the game. Optimized collision detection for Mirrormaze TDS-UY4GA (city). Optimized certain visual effects for Mirrormaze ONW-PBV3E (depression). Adjusted respawn detection ranges for certain data rifts and the simulation program. Fixed collision issues for the simulation program and Mirrormaze ADZ-8K02L (mine). Optimized Go Ko's piece-dropping action to prevent the issue where the boss battle may not be triggered. Fixed an issue where Go Ko's attacks may deal multiple instances of damage. Attempted to fix the issue where triangular floor effects might not be correctly displayed in the final stage.
fixedUpdate Patch v1.0.2450 Fixed an issue where the player might knock enemy minions out of the battlefield during an encounter within a data rift in Mirrormaze ONW-PBV3E (depression). Fixed an issue where the player could become stuck between an invisible path and a structure within a data rift in Mirrormaze ONW-PBV3E (depression). Optimized UI and interaction logic for equipping primary modules. Optimized UI animations for equipping secondary modules. Adjusted the timing for Novem's appearance in the lobby. Optimized the scene workload for Mirrormaze ONW-PBV3E (depression). Optimized collision detection for Mirrormaze YSK-5UDGN (Go board).
fixedUpdate Patch v1.0.2424 Fixed incorrect visual effects with electric poles within the data rift where the player learns the ability "Volt Dash" in Mirrormaze TDS-UY4GA (city). Optimized a combat trigger for a data rift in Mirrormaze ONW-PBV3E (depression). Enhanced the display of speaker names in dialogues. Fixed an issue where Memo-Fragments might not be saved after being picked up. Fixed a navigation issue in the graphics settings screen. Fixed collision issues that could cause the player to get stuck in mirrormaze ADZ-8K02L (mine). Optimized collision and damage type for cacti. Now they won't cause the player to get stuck in specific locations. Fixed an issue caused by retracting during Rubik's Cube rotation.
fixedUpdate Patch v1.0.2405 Added a springboard in Mirrormaze ONW-PBV3E (depression). Now players can return to the starting area. Fixed an issue where incorrect interactions might trigger on the map screen. Added fog effects to the camera when the player enters fog during the phase-2 battle against Rebel 07. Fixed an issue where Rebel 07 can't break gas canisters with a shot during phase-2 battle. Fixed an issue where your configuration might not be saved after secondary modules are removed. Fixed an issue where the dark mist for tiny eyeballs summoned by Inspection is not correctly displayed. Fixed an issue where the Firewall Matrix's special attacks fail to trigger Blink Attacks. Improved the visibility of the data rift "3D Pinball." Fixed an issue where door animations don't match actual collisions. Adjusted the camera for entering the East Production Zone in Mirrormaze ADZ-8K02L (mine).
fixedUpdate Patch v1.0.2385 Optimized the display for data rifts featuring new abilities. They are now included in data rift statistics. Fixed an issue where the player could get stuck in the ground when interacting with the electric pole during the combat with the boss "Crab Tank." Fixed an issue where certain attacks from the boss "Crab Tank" deal excessively low damage and narrowed its "stoppable angle." Fixed issues with map entrance/exit connections. Optimized button interaction performance for iteration system. Fixed an issue where collection progress is incorrectly displayed in the Mirrormaze Copy screen. Fixed an issue where the game could freeze after the player leaves a Maintenance Station. Fixed a UI logic issue in the save interface. Fixed map focus issues. Fixed an issue where the player can't teleport to certain data rifts on the map. Fixed a screen overlap issue when the player picks up Memo-Fragments. Adjusted the interface for the maintenance station and removed the buttons "Personal Terminal" and "Teleport." Attempted to fix an issue where the map screen and iteration screen could overlap in certain circumstances. Fixed an issue where the alarm is triggered before the player collects all Memo-Fragments in Mirrormaze ADZ-8K02L (mine). Fixed an issue where the last gate could be opened prematurely, leading to game flow errors in Mirrormaze ADZ-8K02L (mine).
changedUpdate Patch v1.0.2370 Fixed an issue where the player can't accumulate Anaphora energy by attacking training dummies. Fixed an issue where the secondary module "Ignore Risk" does not provide damage bonuses. Fixed an issue where some secondary modules do not occupy fewer slots after upgraded. Optimized the UI layout for equipping secondary modules. Fixed an issue where cloak collection status is incorrectly displayed. Included secondary modules obtainable from non-data rifts in map statistics. Fixed an issue where the Memo-Fragment: Old Game Console might regenerate in Mirrormaze TDS-UY4GA (city). Fixed an issue where the door to Novem's room remains locked if the player misses certain story events. Fixed an issue where achievements related to module collection can't be triggered. Fixed blank screen and display issues in certain cutscenes. Fixed major crashes during certain gameplay flows. Optimized collision detection in all stages. Fixed an issue where the achievement "Iteration: Impossible" can't be triggered. Fixed an issue where the final boss is not defeated even when their health is depleted. Fixed an issue where the achievement "Paragon Enforcer" could be obtained more than once. Unlocked achievements will not be removed. "No Signal" will now be displayed in the map interface during certain emergency situations. Optimized visual effects for certain pressure-activated mechanisms. Fixed an issue where certain attacks can't break destructible objects. Fixed a UI display issue for charging attacks. Fixed an issue where the collectible "Mercury Barometer" is counted twice while the collectible "Meta Mirror Project" is not counted. Fixed an issue where the damage dealt by the primary module "Load-Burst" to the boss "Firewall Matrix" is incorrectly displayed. Fixed two issues caused by the marker from "Hyper" primary modules. Optimized marker display. Speaker names now appear in dialogues. Fixed focus issues in secondary module equipment tutorials. Optimized red dot indicators for NPC interaction. Adjusted the damage of the primary module "Load-Scatter." Fixed an issue where the player can leave the training area using retracing. Fixed an issue where the game fails to detect certain languages in the initial launch. Optimized sound effects for some skills. Fixed an issue where prolonged charging leads to extra guidance lines. Fixed an issue where the player can use manual save during minion battles in the final chapter "Motherboard." Fixed an issue where the achievement "Paragon Enforcer" can't be triggered.
Retrace the Light changes
fixedUpdate Patch v1.0.2480 Fixed an issue that could cause lock-on to fail when canceling teleportation on the map screen. Changed default maximum frame rate from unlimited to 90 FPS. Changed default graphics quality from Ultra to High. Optimized UI operations in pure keyboard mode. Now mouse cursor is displayed as well. Fixed an issue where the game cursor might not display for keyboard & mouse control. Fixed an issue where the "Apply" button in the keybinding screen can't be correctly triggered by key inputs. Optimized animation playback speed at the beginning of the game. Optimized collision detection for Mirrormaze TDS-UY4GA (city). Optimized certain visual effects for Mirrormaze ONW-PBV3E (depression). Adjusted respawn detection ranges for certain data rifts and the simulation program. Fixed collision issues for the simulation program and Mirrormaze ADZ-8K02L (mine). Optimized Go Ko's piece-dropping action to prevent the issue where the boss battle may not be triggered. Fixed an issue where Go Ko's attacks may deal multiple instances of damage. Attempted to fix the issue where triangular floor effects might not be correctly displayed in the final stage.
fixedUpdate Patch v1.0.2450 Fixed an issue where the player might knock enemy minions out of the battlefield during an encounter within a data rift in Mirrormaze ONW-PBV3E (depression). Fixed an issue where the player could become stuck between an invisible path and a structure within a data rift in Mirrormaze ONW-PBV3E (depression). Optimized UI and interaction logic for equipping primary modules. Optimized UI animations for equipping secondary modules. Adjusted the timing for Novem's appearance in the lobby. Optimized the scene workload for Mirrormaze ONW-PBV3E (depression). Optimized collision detection for Mirrormaze YSK-5UDGN (Go board).
fixedUpdate Patch v1.0.2424 Fixed incorrect visual effects with electric poles within the data rift where the player learns the ability "Volt Dash" in Mirrormaze TDS-UY4GA (city). Optimized a combat trigger for a data rift in Mirrormaze ONW-PBV3E (depression). Enhanced the display of speaker names in dialogues. Fixed an issue where Memo-Fragments might not be saved after being picked up. Fixed a navigation issue in the graphics settings screen. Fixed collision issues that could cause the player to get stuck in mirrormaze ADZ-8K02L (mine). Optimized collision and damage type for cacti. Now they won't cause the player to get stuck in specific locations. Fixed an issue caused by retracting during Rubik's Cube rotation.
fixedUpdate Patch v1.0.2405 Added a springboard in Mirrormaze ONW-PBV3E (depression). Now players can return to the starting area. Fixed an issue where incorrect interactions might trigger on the map screen. Added fog effects to the camera when the player enters fog during the phase-2 battle against Rebel 07. Fixed an issue where Rebel 07 can't break gas canisters with a shot during phase-2 battle. Fixed an issue where your configuration might not be saved after secondary modules are removed. Fixed an issue where the dark mist for tiny eyeballs summoned by Inspection is not correctly displayed. Fixed an issue where the Firewall Matrix's special attacks fail to trigger Blink Attacks. Improved the visibility of the data rift "3D Pinball." Fixed an issue where door animations don't match actual collisions. Adjusted the camera for entering the East Production Zone in Mirrormaze ADZ-8K02L (mine).
fixedUpdate Patch v1.0.2385 Optimized the display for data rifts featuring new abilities. They are now included in data rift statistics. Fixed an issue where the player could get stuck in the ground when interacting with the electric pole during the combat with the boss "Crab Tank." Fixed an issue where certain attacks from the boss "Crab Tank" deal excessively low damage and narrowed its "stoppable angle." Fixed issues with map entrance/exit connections. Optimized button interaction performance for iteration system. Fixed an issue where collection progress is incorrectly displayed in the Mirrormaze Copy screen. Fixed an issue where the game could freeze after the player leaves a Maintenance Station. Fixed a UI logic issue in the save interface. Fixed map focus issues. Fixed an issue where the player can't teleport to certain data rifts on the map. Fixed a screen overlap issue when the player picks up Memo-Fragments. Adjusted the interface for the maintenance station and removed the buttons "Personal Terminal" and "Teleport." Attempted to fix an issue where the map screen and iteration screen could overlap in certain circumstances. Fixed an issue where the alarm is triggered before the player collects all Memo-Fragments in Mirrormaze ADZ-8K02L (mine). Fixed an issue where the last gate could be opened prematurely, leading to game flow errors in Mirrormaze ADZ-8K02L (mine).
Update Patch v1.0.2480 Fixed an issue that could cause lock-on to fail when canceling teleportation on the map screen. Changed default maximum frame rate from unlimited to 90 FPS. Changed default graphics quality from Ultra to High. Optimized UI operations in pure keyboard mode. Now mouse cursor is displayed as well. Fixed an issue where the game cursor might not display for keyboard & mouse control. Fixed an issue where the "Apply" button in the keybinding screen can't be correctly triggered by key inputs. Optimized animation playback speed at the beginning of the game. Optimized collision detection for Mirrormaze TDS-UY4GA (city). Optimized certain visual effects for Mirrormaze ONW-PBV3E (depression). Adjusted respawn detection ranges for certain data rifts and the simulation program. Fixed collision issues for the simulation program and Mirrormaze ADZ-8K02L (mine). Optimized Go Ko's piece-dropping action to prevent the issue where the boss battle may not be triggered. Fixed an issue where Go Ko's attacks may deal multiple instances of damage. Attempted to fix the issue where triangular floor effects might not be correctly displayed in the final stage.
Update Patch v1.0.2450 Fixed an issue where the player might knock enemy minions out of the battlefield during an encounter within a data rift in Mirrormaze ONW-PBV3E (depression). Fixed an issue where the player could become stuck between an invisible path and a structure within a data rift in Mirrormaze ONW-PBV3E (depression). Optimized UI and interaction logic for equipping primary modules. Optimized UI animations for equipping secondary modules. Adjusted the timing for Novem's appearance in the lobby. Optimized the scene workload for Mirrormaze ONW-PBV3E (depression). Optimized collision detection for Mirrormaze YSK-5UDGN (Go board).
Update Patch v1.0.2424 Fixed incorrect visual effects with electric poles within the data rift where the player learns the ability "Volt Dash" in Mirrormaze TDS-UY4GA (city). Optimized a combat trigger for a data rift in Mirrormaze ONW-PBV3E (depression). Enhanced the display of speaker names in dialogues. Fixed an issue where Memo-Fragments might not be saved after being picked up. Fixed a navigation issue in the graphics settings screen. Fixed collision issues that could cause the player to get stuck in mirrormaze ADZ-8K02L (mine). Optimized collision and damage type for cacti. Now they won't cause the player to get stuck in specific locations. Fixed an issue caused by retracting during Rubik's Cube rotation.
Update Patch v1.0.2405 Added a springboard in Mirrormaze ONW-PBV3E (depression). Now players can return to the starting area. Fixed an issue where incorrect interactions might trigger on the map screen. Added fog effects to the camera when the player enters fog during the phase-2 battle against Rebel 07. Fixed an issue where Rebel 07 can't break gas canisters with a shot during phase-2 battle. Fixed an issue where your configuration might not be saved after secondary modules are removed. Fixed an issue where the dark mist for tiny eyeballs summoned by Inspection is not correctly displayed. Fixed an issue where the Firewall Matrix's special attacks fail to trigger Blink Attacks. Improved the visibility of the data rift "3D Pinball." Fixed an issue where door animations don't match actual collisions. Adjusted the camera for entering the East Production Zone in Mirrormaze ADZ-8K02L (mine).
Update Patch v1.0.2385 Optimized the display for data rifts featuring new abilities. They are now included in data rift statistics. Fixed an issue where the player could get stuck in the ground when interacting with the electric pole during the combat with the boss "Crab Tank." Fixed an issue where certain attacks from the boss "Crab Tank" deal excessively low damage and narrowed its "stoppable angle." Fixed issues with map entrance/exit connections. Optimized button interaction performance for iteration system. Fixed an issue where collection progress is incorrectly displayed in the Mirrormaze Copy screen. Fixed an issue where the game could freeze after the player leaves a Maintenance Station. Fixed a UI logic issue in the save interface. Fixed map focus issues. Fixed an issue where the player can't teleport to certain data rifts on the map. Fixed a screen overlap issue when the player picks up Memo-Fragments. Adjusted the interface for the maintenance station and removed the buttons "Personal Terminal" and "Teleport." Attempted to fix an issue where the map screen and iteration screen could overlap in certain circumstances. Fixed an issue where the alarm is triggered before the player collects all Memo-Fragments in Mirrormaze ADZ-8K02L (mine). Fixed an issue where the last gate could be opened prematurely, leading to game flow errors in Mirrormaze ADZ-8K02L (mine).
Update Patch v1.0.2370 Fixed an issue where the player can't accumulate Anaphora energy by attacking training dummies. Fixed an issue where the secondary module "Ignore Risk" does not provide damage bonuses. Fixed an issue where some secondary modules do not occupy fewer slots after upgraded. Optimized the UI layout for equipping secondary modules. Fixed an issue where cloak collection status is incorrectly displayed. Included secondary modules obtainable from non-data rifts in map statistics. Fixed an issue where the Memo-Fragment: Old Game Console might regenerate in Mirrormaze TDS-UY4GA (city). Fixed an issue where the door to Novem's room remains locked if the player misses certain story events. Fixed an issue where achievements related to module collection can't be triggered. Fixed blank screen and display issues in certain cutscenes. Fixed major crashes during certain gameplay flows. Optimized collision detection in all stages. Fixed an issue where the achievement "Iteration: Impossible" can't be triggered. Fixed an issue where the final boss is not defeated even when their health is depleted. Fixed an issue where the achievement "Paragon Enforcer" could be obtained more than once. Unlocked achievements will not be removed. "No Signal" will now be displayed in the map interface during certain emergency situations. Optimized visual effects for certain pressure-activated mechanisms. Fixed an issue where certain attacks can't break destructible objects. Fixed a UI display issue for charging attacks. Fixed an issue where the collectible "Mercury Barometer" is counted twice while the collectible "Meta Mirror Project" is not counted. Fixed an issue where the damage dealt by the primary module "Load-Burst" to the boss "Firewall Matrix" is incorrectly displayed. Fixed two issues caused by the marker from "Hyper" primary modules. Optimized marker display. Speaker names now appear in dialogues. Fixed focus issues in secondary module equipment tutorials. Optimized red dot indicators for NPC interaction. Adjusted the damage of the primary module "Load-Scatter." Fixed an issue where the player can leave the training area using retracing. Fixed an issue where the game fails to detect certain languages in the initial launch. Optimized sound effects for some skills. Fixed an issue where prolonged charging leads to extra guidance lines. Fixed an issue where the player can use manual save during minion battles in the final chapter "Motherboard." Fixed an issue where the achievement "Paragon Enforcer" can't be triggered.
Update Patch v1.0.2321 Fixed an issue that could cause players to fall in the battlefield for the boss "Go Ko." Modified collision types for some destructible objects. Fixed an issue where the visual effects for bosses' ultimate attacks could linger on the battlefield. Fixed display issues for the save loading screen. Optimized UI navigation for the save loading screen. Fixed an issue where the boss "Umbra and Clarus" could become afloat and some collision issues. Optimized achievement conditions to ensure all achievements are correctly triggered. Fixed an issue where the door to Novem's room remains locked if the player skips the animation after returning from in Mirrormaze TDS-UY4GA (city). Fixed a visual issue with a detection mechanism in a cave of Mirrormaze ADZ-8K02L (mine). Fixed an issue where players can fight Firewall Matrix again after defeating it. Fixed the invalid focus issue in the cloak selection screen. Optimized the camera angle for the second-floor elevator in Mirrormaze ADZ-8K02L (mine). Fixed stage flow issues caused by teleporting between different Mirrormazes.
Update Patch v1.0.2311 Fixed an issue with save file overwriting. Optimized detection for ladder interaction. Fixed key prompts in the UI section. Fixed an issue where the boss Go Ko's attacks could deal excessive damage. Fixed collision issues that could potentially trap players. Fixed falling detection for in Mirrormaze ONW-PBV3E (depression) – Act V: Escape. Fixed an issue where the Memo-Fragment "Walkie-Talkie" in Mirrormaze ADZ-8K02L (mine) could be missing. Optimized projectile detection for "machine" objects. Fixed an issue where players could get stuck after completing the data rift "3D Pinball." Fixed Novem's incorrect position in the story flow. Added visual effects for computer power-on inside the unit. Replaced an incorrect video in the Iteration Tree. Reduced gaze damage during stealth phase for the boss "Inspection" (eyeball) from 2 to 1. Optimized animation display for certain buttons. Optimized graphics settings. TSR super-resolution is now activated by default. Optimized navigation in the training area and audio settings. Hidden walls can no longer be destroyed by enemies. Fixed level flow issues for the boss "Expectation" (jellyfish). Adjusted visibility during light-switching phases for the boss "Expectation" (jellyfish). Fixed an issue that causes clocks to display in a random order. Optimized performance and effects for the primary module "Hyper-Missile." Fixed an issue where the game fails to detect language settings during the initial launch. Fixed an issue where the player can climb ladders that do not exist. Fixed UI navigation issues in module trial mode.