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Steam News15 August 20214y ago

Thinking about a rework for the game.

Hello, I recently looked at the older games and came to the conclusion that they really could use some improvements and smaller changes. But I would like to hear your voices on this, what you would change, etc.

In this update2

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Full ReThink | Evolved update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello,

What changed

0 fixes1 addition5 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
changedI recently looked at the older games and came to the conclusion that they really could use some improvements and smaller changes.
addedWhat would I want to change for this game?Add more puzzles - Improve/Enhance many of the existing puzzles (I would keep the vast majority of them.) - Replace "22"? (the one with the cubes at the roof which causes way too much confusion and people think that it is "trial and error) - Replace "15"? (the only puzzle in all the games that has a timer in it, which is kinda stupid.) - Remove the sound-buttons (these are just normal puzzles anyway with an annoying extrastep) - Graphical improvements (allthough I would try to stay close to the original layout) - Saving now would be possible everywhere, not just based on autosaves. - better working physics stuff and cube handling - "My precious" would not drop anymore when you pick something up - for the ones of you who know what that is :P - Maybe add new features. (for that I need to look at "what makes sense")
changedWhat would that look like?The performance improvements are also noteworthy, 52 FPS -> 72 FPS, allthough this is not final, so dont take it as "written in stone".
changedWhat would that look like?This Image shows Puzzles 2, 3 and 4 which are the same as previously but with better visuals.
changedWhat would that look like?Feel free to voice your opinions on this, its "your game" after all, I just happen to be the one who made it.
changedWhat would that look like?My goal ist not to "take away" parts of the game, I want to "upgrade" the game while keeping the vast majority of puzzles as they are.

ReThink | Evolved changes

changedI recently looked at the older games and came to the conclusion that they really could use some improvements and smaller changes.
addedAdd more puzzles - Improve/Enhance many of the existing puzzles (I would keep the vast majority of them.) - Replace "22"? (the one with the cubes at the roof which causes way too much confusion and people think that it is "trial and error) - Replace "15"? (the only puzzle in all the games that has a timer in it, which is kinda stupid.) - Remove the sound-buttons (these are just normal puzzles anyway with an annoying extrastep) - Graphical improvements (allthough I would try to stay close to the original layout) - Saving now would be possible everywhere, not just based on autosaves. - better working physics stuff and cube handling - "My precious" would not drop anymore when you pick something up - for the ones of you who know what that is :P - Maybe add new features. (for that I need to look at "what makes sense")
changedThe performance improvements are also noteworthy, 52 FPS -> 72 FPS, allthough this is not final, so dont take it as "written in stone".
changedThis Image shows Puzzles 2, 3 and 4 which are the same as previously but with better visuals.
changedFeel free to voice your opinions on this, its "your game" after all, I just happen to be the one who made it.

I recently looked at the older games and came to the conclusion that they really could use some improvements and smaller changes.

But I would like to hear your voices on this, what you would change, etc.

What would I want to change for this game?

  • Add more puzzles - Improve/Enhance many of the existing puzzles (I would keep the vast majority of them.) - Replace "22"? (the one with the cubes at the roof which causes way too much confusion and people think that it is "trial and error) - Replace "15"? (the only puzzle in all the games that has a timer in it, which is kinda stupid.) - Remove the sound-buttons (these are just normal puzzles anyway with an annoying extrastep) - Graphical improvements (allthough I would try to stay close to the original layout) - Saving now would be possible everywhere, not just based on autosaves. - better working physics stuff and cube handling - "My precious" would not drop anymore when you pick something up - for the ones of you who know what that is :P - Maybe add new features. (for that I need to look at "what makes sense")

What would that look like?

Keep in mind that these are just "mockups", they are (obviously) not visually finished, but functional.

As you can see here, the "idea" behind the puzzle is still the same, the rough layout too, but it got a small change to make it more interesting. (its not a bit more than just "take cube, put on pressure plate".)

The performance improvements are also noteworthy, 52 FPS -> 72 FPS, allthough this is not final, so dont take it as "written in stone".

This Image shows Puzzles 2, 3 and 4 which are the same as previously but with better visuals.

Feel free to voice your opinions on this, its "your game" after all, I just happen to be the one who made it.

My goal ist not to "take away" parts of the game, I want to "upgrade" the game while keeping the vast majority of puzzles as they are.

This also would be a free update, no cost for you, but it would take some time since this is time consuming and expensive for me.

Source

Steam News / 15 August 2021

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