Full notes
Full Retailer Tycoon update
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Repeated intro
Hey all, this is kind of more major then a minor update but oh well. This update brings so much playability to the game with things like price management, a sandbox map, thieves, Massive bug fixes, a logo creator and more!
What changed
- Maps
- Gameplay
- Balance
- Store
- UI and audio
- Events
Retailer Tycoon changes
WARNING this is one of the biggest updates and all previous save files are now broken because I have changed the location in which they are saved. sorry for the inconvenience this will not happen again!
A couple of updates lie between now and release one being actually fun to play! Also a trailer has been made for this game bringing it even closer to release!
Full Changelog:
added: Price Management screen with the ability to change all the prices of any item being sold.
added: Sandbox map play around with the game with no limits (literally)
added: Thieves, these sneaky people will come into your store to grab items and RUN so be quick to arrest them before they despawn! < arresting not implemented yet oops ːsteamsadː will come out in a patch later this week
added: screenshots to the locations
added: A better more player friendly UI, icons are still the same cause I'm a terrible graphics designer.
added: Locations: Westfield, George Street
- addedCost to buy a new location
added: Days for special events
added: The type of mode the saves is in when opening the load menu
prepared: customers viewing the value of items compared to the cost
fixed: the customer and furniture UI not closing when opening a separate UI.
fixed: some lag around the game
fixed: Speed of scrolling through some menus
fixed: building some furniture that the worker will do one wall without any inventory or use a bunch of inventory on one wall.
fixed: vehicles being annoying and not dispersing inventory and not despawning.
fixed bunch of other bugs
Source
Changelog.gg summarizes and formats this update. How we read updates.
