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Steam News14 November 20257mo ago

Retail Therapy Patch V 1.0.5

We have been listening to feedback over the past few days and we have made some changes in line with what we had received, things in this patch include some weapon changes, map changes, enemy improvements and bug fixes.

Full notes

Full Retail Therapy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions12 changes2 removals
  • Maps
  • Gameplay
  • Balance
  • Workshop
  • UI and audio
removedWe have been listening to feedback over the past few days and we have made some changes in line with what we had received, things in this patch include some weapon changes, map changes, enemy improvements and bug fixes. Map Changes: The supermarket ATM stack there was a section where the AI would no longer track the player and there was a funnel on one side.
addedFunnel area in checkout now has object to stop player being a turtle, if you have time to lean you got time to clean so do not stop moving!
changedATM bounding box collision changed to block all, STOP HIDING WIMP
changedPee Tsunami on festival timer increased to 60 from 50 - Honestly why are you all so into it??
changedWeapon Changes: Our Melee weapons were not performing as intended within game play and they were not unique enough so we have made some balance changes along with the Phallus 9000 didn't feel enough like it was good late game so we gave it a buff. Sword:
changedAnimation speed increased from 1.8 to 2.2 resulting in more swishy swashy.
Pee Tsunami on festival timer5060Pee Tsunami on festival timer increased, buffAnimation speed1.82.2Animation speed increased, buffDamage3060Damage increased, buffAnimation speed10.8Animation speed decreased, nerf

Retail Therapy changes

removedWe have been listening to feedback over the past few days and we have made some changes in line with what we had received, things in this patch include some weapon changes, map changes, enemy improvements and bug fixes. Map Changes: The supermarket ATM stack there was a section where the AI would no longer track the player and there was a funnel on one side.
addedFunnel area in checkout now has object to stop player being a turtle, if you have time to lean you got time to clean so do not stop moving!
changedATM bounding box collision changed to block all, STOP HIDING WIMP
changedPee Tsunami on festival timer increased to 60 from 50 - Honestly why are you all so into it??
changedWeapon Changes: Our Melee weapons were not performing as intended within game play and they were not unique enough so we have made some balance changes along with the Phallus 9000 didn't feel enough like it was good late game so we gave it a buff. Sword:

We have been listening to feedback over the past few days and we have made some changes in line with what we had received, things in this patch include some weapon changes, map changes, enemy improvements and bug fixes. Map Changes: The supermarket ATM stack there was a section where the AI would no longer track the player and there was a funnel on one side.

  • Funnel area in checkout now has object to stop player being a turtle, if you have time to lean you got time to clean so do not stop moving!

  • ATM bounding box collision changed to block all, STOP HIDING WIMP

  • Pee Tsunami on festival timer increased to 60 from 50 - Honestly why are you all so into it??

Weapon Changes

Our Melee weapons were not performing as intended within game play and they were not unique enough so we have made some balance changes along with the Phallus 9000 didn't feel enough like it was good late game so we gave it a buff.

Sword

  • Animation speed increased from 1.8 to 2.2 resulting in more swishy swashy.

  • Damage decreased by 5 due to being a starter weapon

  • Damage box increased 30% forwards and 30% width for more consistent stabbing

Phallus 9000:

  • We felt like the gun wasn't shooting enough *ahem* ...objects - increased fire rate from .2 per second to.15

  • "Object" fall arc has been reduced for faster delivery of go *cough* yourself

No Hammer:

  • Damage box increase in size by 30% width and length for larger bonkage

  • Damage increased from 30 to 60, turns out the inflatable hammer was made of concrete

  • Animation speed decreased from 1 to 0.8, hit like a truck but swing like a koala.

Enemy Changes: Karen's and Kyle's were sneaking up on players way too often and we wanted to ensure they stopped doing this

  • New annoying voice lines added so you can better locate the vermin on your shift behind you

Bug Fixes:

  • Confetti achievement was not correctly registering but this has now been rectified

  • Timer no longer appears on AFD shift

Source

Steam News / 14 November 2025

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