Full notes
Full Retail Therapy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Workshop
- UI and audio
Retail Therapy changes
We have been listening to feedback over the past few days and we have made some changes in line with what we had received, things in this patch include some weapon changes, map changes, enemy improvements and bug fixes. Map Changes: The supermarket ATM stack there was a section where the AI would no longer track the player and there was a funnel on one side.
Funnel area in checkout now has object to stop player being a turtle, if you have time to lean you got time to clean so do not stop moving!
ATM bounding box collision changed to block all, STOP HIDING WIMP
Pee Tsunami on festival timer increased to 60 from 50 - Honestly why are you all so into it??
Weapon Changes
Our Melee weapons were not performing as intended within game play and they were not unique enough so we have made some balance changes along with the Phallus 9000 didn't feel enough like it was good late game so we gave it a buff.
Sword
Animation speed increased from 1.8 to 2.2 resulting in more swishy swashy.
Damage decreased by 5 due to being a starter weapon
Damage box increased 30% forwards and 30% width for more consistent stabbing
Phallus 9000:
We felt like the gun wasn't shooting enough *ahem* ...objects - increased fire rate from .2 per second to.15
"Object" fall arc has been reduced for faster delivery of go *cough* yourself
No Hammer:
Damage box increase in size by 30% width and length for larger bonkage
Damage increased from 30 to 60, turns out the inflatable hammer was made of concrete
Animation speed decreased from 1 to 0.8, hit like a truck but swing like a koala.
Enemy Changes: Karen's and Kyle's were sneaking up on players way too often and we wanted to ensure they stopped doing this
New annoying voice lines added so you can better locate the vermin on your shift behind you
Bug Fixes:
Confetti achievement was not correctly registering but this has now been rectified
Timer no longer appears on AFD shift
Source
Changelog.gg summarizes and formats this update. How we read updates.
