Full notes
Full Retail Therapy update
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What changed
- Maps
- Gameplay
- Balance
- UI and audio
Retail Therapy changes
As the game just released we had some other minor issues we had missed being a few issues with some of the maps with enemies getting stuck as well as the flying enemies were rather frustrating to deal with as they were able to just sneak up behind you a lot of the time so here are the edits.
Restaurant Map:
Some tables removed entirely to provide space for players to move more freely
Wooden side table on stairs moved slightly to stop enemies getting caught
Supermarket Map:
Blocking volumes added to a few shelves, ATM's and Payment isle
Roof beam angles reduced to stop affecting nav-mesh allowing for enemies to follow the player better
Extra route added on shelves to stop enemies being congested and getting stuck
Trolley has been moved in the isle to allow a more linear isle
Enemy Changes:
Damage lowered slightly on bombs due to sometimes stacking causing a lot of damage
Flying enemies now have a sound cue so you can hear them coming
Source
Changelog.gg summarizes and formats this update. How we read updates.
