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Steam News5 November 20258mo ago

Enemy and Map Improvements

As the game just released we had some other minor issues we had missed being a few issues with some of the maps with enemies getting stuck as well as the flying enemies were rather frustrating to deal with as they were

Full notes

Full Retail Therapy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions7 changes1 removal
  • Maps
  • Gameplay
  • Balance
  • UI and audio
changedAs the game just released we had some other minor issues we had missed being a few issues with some of the maps with enemies getting stuck as well as the flying enemies were rather frustrating to deal with as they were able to just sneak up behind you a lot of the time so here are the edits.
changedRestaurant Map:
removedSome tables removed entirely to provide space for players to move more freely
changedWooden side table on stairs moved slightly to stop enemies getting caught
changedSupermarket Map:
addedBlocking volumes added to a few shelves, ATM's and Payment isle

Retail Therapy changes

changedAs the game just released we had some other minor issues we had missed being a few issues with some of the maps with enemies getting stuck as well as the flying enemies were rather frustrating to deal with as they were able to just sneak up behind you a lot of the time so here are the edits.
changedRestaurant Map:
removedSome tables removed entirely to provide space for players to move more freely
changedWooden side table on stairs moved slightly to stop enemies getting caught
changedSupermarket Map:

As the game just released we had some other minor issues we had missed being a few issues with some of the maps with enemies getting stuck as well as the flying enemies were rather frustrating to deal with as they were able to just sneak up behind you a lot of the time so here are the edits.

Restaurant Map:

  • Some tables removed entirely to provide space for players to move more freely

  • Wooden side table on stairs moved slightly to stop enemies getting caught

Supermarket Map:

  • Blocking volumes added to a few shelves, ATM's and Payment isle

  • Roof beam angles reduced to stop affecting nav-mesh allowing for enemies to follow the player better

  • Extra route added on shelves to stop enemies being congested and getting stuck

  • Trolley has been moved in the isle to allow a more linear isle

Enemy Changes:

  • Damage lowered slightly on bombs due to sometimes stacking causing a lot of damage

  • Flying enemies now have a sound cue so you can hear them coming

Source

Steam News / 5 November 2025

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