Full notes
Full Responding update
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What changed
- Performance
- Gameplay
- Fixes
- Balance
This patch focuses on improving vehicle AI navigation reliability, traffic stability, and fixing several edge cases that could lead to crashes or inconsistent behavior.
Vehicle AI & Traffic
Improved advanced vehicle pathfinding to be more consistent and properly avoid traffic where applicable.
Fixed multiple issues in the traffic emergency response processor, ensuring entity tracking and linking remain stable when vehicles are pushed through intersections.
Fixed a bug in the vehicle yield system where offsets could be applied twice, causing conflicts.
Fixed pull-over logic so AI vehicles now correctly consider all valid lanes instead of only forward lanes.
Re-enabled collision on medium LOD traffic vehicles to prevent overlapping with players and AI.
Vehicles removed from Mass Traffic now remain high-resolution actors.
Adjusted entity detection logic for avoidance to fix issues in packaged builds.
AI Behavior & Gameplay Logic
Slightly increased likelihood of fleeing behavior over direct threat engagement.
Improved callout location cooldown logic, now correctly including indoor locations.
Added a debug option to clear nearby or all callouts (developer menu only, does not affect vehicles).
Stability & Fixes
Minor adjustment to threat reference tracking to prevent nullptr-related crashes.
Fixed a stair collision issue in the 929 apartment that caused AI to get stuck.
Fixed issues with traffic stop vehicle spawn offsets.
Disabled input when the player is ejected from a vehicle.
Player & Vehicle Interaction
Increased the force required for player ejection from vehicles.
Adjusted ejection force behavior for more consistent results.
Settings & Misc.
Disabled the traffic density slider.
Several fixes and stability improvements.
Source
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