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Steam News25 February 201610y ago

The great post-MAGfest update!

Hello everyone! Whether you saw my game at MAGfest, or have been a part of our little community for even longer, I have some good news for you! It's an update worthy of a changelog!

Full notes

Full Respawn Man update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! Whether you saw my game at MAGfest, or have been a part of our little community for even longer, I have some good news for you! It's an update worthy of a changelog! People really seemed to enjoy the game at MAGfest, but since I launched the game, the two most common complaints were as follows: Request: Poison takes too long to kick in. I don't wanna wait ten seconds when I'm where I need to be in two!

Solution

Wait no longer! If you're poisoned, you can press the pause button to drop dead on the spot! Time is precious. Not all of us are immortal. ːRMDeathGrinː Request: Can you make the boss less frustrating and tedious?

Solution

Without spoiling the end of the game, the new mechanic introduced in the boss level is kind of out of nowhere, and used in a really brutal manner off the bat. I like the level design, but the size of it can be tedious. So I hope it pleases most of you to hear that there is now a checkpoint right before the final hall of the level. Those of you who have made it down there will hopefully know what I mean by that. Other changes include misc bug fixes and minor tweaks which are not limited to, but include: steam overlay support on Mac and a fix for a bug that would cause fans to push th corpse canoe into a wall. I have other projects I want to work on, but I would like to keep this game as up to date as possible, and to eventually release a linux version. Let me know if there's anything you want to see! Lastly, here's a photo of my MAGFest booth (featuring the amazing Let's Player Marriland !) Thanks everyone for your continued support. It means the world to me. -Solidplasma

What changed

0 fixes1 addition0 changes0 removals
  • Fixes
addedHello everyone! Whether you saw my game at MAGfest, or have been a part of our little community for even longer, I have some good news for you! It's an update worthy of a changelog! People really seemed to enjoy the game at MAGfest, but since I launched the game, the two most common complaints were as follows: Request: Poison takes too long to kick in. I don't wanna wait ten seconds when I'm where I need to be in two! Solution: Wait no longer! If you're poisoned, you can press the pause button to drop dead on the spot! Time is precious. Not all of us are immortal. ːRMDeathGrinː Request: Can you make the boss less frustrating and tedious? Solution: Without spoiling the end of the game, the new mechanic introduced in the boss level is kind of out of nowhere, and used in a really brutal manner off the bat. I like the level design, but the size of it can be tedious. So I hope it pleases most of you to hear that there is now a checkpoint right before the final hall of the level. Those of you who have made it down there will hopefully know what I mean by that. Other changes include misc bug fixes and minor tweaks which are not limited to, but include: steam overlay support on Mac and a fix for a bug that would cause fans to push th corpse canoe into a wall. I have other projects I want to work on, but I would like to keep this game as up to date as possible, and to eventually release a linux version. Let me know if there's anything you want to see! Lastly, here's a photo of my MAGFest booth (featuring the amazing Let's Player Marriland !) Thanks everyone for your continued support. It means the world to me. -Solidplasma

Respawn Man changes

addedHello everyone! Whether you saw my game at MAGfest, or have been a part of our little community for even longer, I have some good news for you! It's an update worthy of a changelog! People really seemed to enjoy the game at MAGfest, but since I launched the game, the two most common complaints were as follows: Request: Poison takes too long to kick in. I don't wanna wait ten seconds when I'm where I need to be in two! Solution: Wait no longer! If you're poisoned, you can press the pause button to drop dead on the spot! Time is precious. Not all of us are immortal. ːRMDeathGrinː Request: Can you make the boss less frustrating and tedious? Solution: Without spoiling the end of the game, the new mechanic introduced in the boss level is kind of out of nowhere, and used in a really brutal manner off the bat. I like the level design, but the size of it can be tedious. So I hope it pleases most of you to hear that there is now a checkpoint right before the final hall of the level. Those of you who have made it down there will hopefully know what I mean by that. Other changes include misc bug fixes and minor tweaks which are not limited to, but include: steam overlay support on Mac and a fix for a bug that would cause fans to push th corpse canoe into a wall. I have other projects I want to work on, but I would like to keep this game as up to date as possible, and to eventually release a linux version. Let me know if there's anything you want to see! Lastly, here's a photo of my MAGFest booth (featuring the amazing Let's Player Marriland !) Thanks everyone for your continued support. It means the world to me. -Solidplasma

Source

Steam News / 25 February 2016

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