In this update1
Full notes
Full Resonant Blade update
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What changed
- UI and audio
Resonant Blade changes
Patch 0.1.8 is live! This update focuses on quality-of-life fixes, bug patches, and polish across the board - from Resonant audio cues to grenade behavior and cutscene controls
🔧 Fixes & Improvements
🛠 Shard Hunter achievement now correctly tracks Echo Shards from chests.
🎮 Fixed bug where player could move while holding a grenade (controller input edge case).
💥 Sonic Grenades now explode on impact with walls.
🛑 Grenades no longer explode when hitting dash gates allowing you to throw them over.
🧠 Dash gate switches and gates now emit proper Resonant Tone SFX.
🚪 Fixed stair dashing bug in Factory not triggering correct floor state.
🛑 Cannot open Options menu during cutscenes anymore.
📢 UI & Audio
🎚 Added Master Volume slider in Options Menu.
📉 Reduced default Master Volume on startup.
💬 Added schematic popup when picking up Sonic Grenade at terminal.
📘 Added Sonic Grenade tutorial popup at Subway cave-in.
🧃 Cymatic Heal description updated to include: “Combine any 3 tones”
🗣 Updated dialogue for Cid, Admin Rhea, and Combat Tutorial Robots.
🧍 Junk Vendor no longer restarts convo after closing Sell Menu.
📻 Battle music now fades out when fleeing.
🌧 Added ambient rain SFX to Upper Ionia.
🔊 Increased volume on hidden item cues and harmonic resonance faders.
🌈 Hidden Item Hum fades out after shard collection.
⛓ Reset positions after falling in holes in Tunnels 2 are now more fair.
🎼 Dynamic SFX are routed through Master fader.
🚨 Low HP red flash fades out some after a short time to reduce eye strain.
🧰 Fixed softlock when entering Options from Crafting Table.
Thanks again for exploring Resonant Blade during Steam Next Fest! Every bit of feedback and support counts.
🎮 Play the Free Demo Now
🔔 Don’t forget to wishlist if you’re enjoying the ride!
Source
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