In this update7
Full notes
Full Resolute Bay update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Resolute Bay changes
I’ve released an update with some big changes to encounters and behaviours, and knocked off a few bugs in the process!
Thanks so much to everyone who’s left feedback on the demo! Please keep posting any ideas or bugs you’ve found through the in-game feedback form or in the thread here :)
Encounters
Behaviour Types
Behaviours now have their own types separate from the Fight/Flight/Freeze state you’re in. The new types are:
Neutral - a standard behaviour that has no state affinities
Fearful - works well against opponents in Flight
Aloof - works well against opponents in Fight
Dominant - works well against opponents in Fight or Flight
Confident - the only type that has an advantage against opponents in Freeze!
Learning Behaviours
After each encounter you’ll now learn all of the abilities your opponent used, not just a random one.
Character Designs
I’ve redesigned all of the characters to have their own logic for what moves they’ll use in an encounter. This makes each encounter more like a mini puzzle to work out how to get opponents to use certain behaviours (so you can in turn learn them!).
Player Attributes
After levelling up you can now assign points to the attributes you want to upgrade (Bravery, Resilience and Agility).
Menu redesign
The menus have had a bit of an overhaul along the way, so it’s easier to see which characters you’ve encountered and how many of their behaviours you’ve learned. It should also be easier to find the behaviours you want in an encounter.
Mouse and keyboard support is also massively improved, with all menus now supporting keyboard navigation!
Bug fixes
Fixed issues where you could load out of bounds into a level
Fixed crashing issues
Fixed bug in applying user settings
Source
Changelog.gg summarizes and formats this update. How we read updates.
