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Steam News22 May 20261mo ago

Demo Update

I’ve released an update with some big changes to encounters and behaviours, and knocked off a few bugs in the process! Thanks so much to everyone who’s left feedback on the demo!

In this update7

Full notes

Full Resolute Bay update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions1 change0 removals
  • Gameplay
  • Fixes
addedBehaviour TypesBehaviours now have their own types separate from the Fight/Flight/Freeze state you’re in. The new types are:
addedPlayer AttributesAfter levelling up you can now assign points to the attributes you want to upgrade (Bravery, Resilience and Agility).
changedMenu redesignMouse and keyboard support is also massively improved, with all menus now supporting keyboard navigation!
fixedBug fixesFixed issues where you could load out of bounds into a level
fixedBug fixesFixed crashing issues
fixedBug fixesFixed bug in applying user settings

Resolute Bay changes

addedBehaviours now have their own types separate from the Fight/Flight/Freeze state you’re in. The new types are:
addedAfter levelling up you can now assign points to the attributes you want to upgrade (Bravery, Resilience and Agility).
changedMouse and keyboard support is also massively improved, with all menus now supporting keyboard navigation!
fixedFixed issues where you could load out of bounds into a level
fixedFixed crashing issues

I’ve released an update with some big changes to encounters and behaviours, and knocked off a few bugs in the process!

Thanks so much to everyone who’s left feedback on the demo! Please keep posting any ideas or bugs you’ve found through the in-game feedback form or in the thread here :)

Encounters

Behaviour Types

Behaviours now have their own types separate from the Fight/Flight/Freeze state you’re in. The new types are:

  • Neutral - a standard behaviour that has no state affinities

  • Fearful - works well against opponents in Flight

  • Aloof - works well against opponents in Fight

  • Dominant - works well against opponents in Fight or Flight

  • Confident - the only type that has an advantage against opponents in Freeze!

Learning Behaviours

After each encounter you’ll now learn all of the abilities your opponent used, not just a random one.

Character Designs

I’ve redesigned all of the characters to have their own logic for what moves they’ll use in an encounter. This makes each encounter more like a mini puzzle to work out how to get opponents to use certain behaviours (so you can in turn learn them!).

Player Attributes

After levelling up you can now assign points to the attributes you want to upgrade (Bravery, Resilience and Agility).

Menu redesign

The menus have had a bit of an overhaul along the way, so it’s easier to see which characters you’ve encountered and how many of their behaviours you’ve learned. It should also be easier to find the behaviours you want in an encounter.

Mouse and keyboard support is also massively improved, with all menus now supporting keyboard navigation!

Bug fixes

  • Fixed issues where you could load out of bounds into a level

  • Fixed crashing issues

  • Fixed bug in applying user settings

Source

Steam News / 22 May 2026

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