Full notes
Full ReSetna update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- UI and audio
- Balance
ReSetna changes
Changelog for Patch #4
Removed stun lock and instant turn on light pushback for player
Player levitation bug when hitting something above
Shield no longer works for traps that instantly respawn you
Player no longer jumps off wall / ladder by changing direction
On player death, the equipped weapon remains equipped
Edge jumping triggers second jump bugfix
On chunk unload, the shield now disables
Camera adjustments on multiple chunks
Apex shader fixes
Map & shard key rebinding
- Shard deletionadded an "Are you sure?" prompt
Item pickup progression displayed and more clear now
Achievement fixes (lore bits, xynexis, enemy kills, etc.)
Conversations can now be exited on the start
Credits updated
Gates sfx fixes
Chips description bugfixes
Minimap and map changes: "Unlockable" doors are now yellow instead of red
Notification on item pickup fixes
Wrong display of 2 doors in acidia part of map fixes
Key name fixes
Boss UI on death remains visible bugfix
Xynexis fight death wall speed buffed (faster and lesser deceleration)
Figments on the xynexis fight now deal more damage
Bosses damageable before the encounter bugfix
Environment and enemy vfx polish and improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
