HomeGamesUpdatesPricingMethodology
Steam News17 March 20197y ago

Update: Achievements

Hi all, I've got some new achievements implemented (with graphical assets, even)!

Full notes

Full REPTOMOM update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedHi all, I've got some new achievements implemented (with graphical assets, even)! The stats linked to these achievements should now persist through new sessions of the game - meaning you won't lose your unlocked art when you exit, for example. I've still got to make this true for the level scores and progress gates, however. Please check out the newest build, and see if you've earned anything new :) More refinements, tweaks, and other glorified names for bug fixes to come. Please stay tuned.

REPTOMOM changes

addedHi all, I've got some new achievements implemented (with graphical assets, even)! The stats linked to these achievements should now persist through new sessions of the game - meaning you won't lose your unlocked art when you exit, for example. I've still got to make this true for the level scores and progress gates, however. Please check out the newest build, and see if you've earned anything new :) More refinements, tweaks, and other glorified names for bug fixes to come. Please stay tuned.

Hi all, I've got some new achievements implemented (with graphical assets, even)! The stats linked to these achievements should now persist through new sessions of the game - meaning you won't lose your unlocked art when you exit, for example. I've still got to make this true for the level scores and progress gates, however. Please check out the newest build, and see if you've earned anything new :) More refinements, tweaks, and other glorified names for bug fixes to come. Please stay tuned.

Source

Steam News / 17 March 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.