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Steam News10 February 20197y ago

Development Continues

Hi all, I may have been "Repto-mum" on the subject for a while, but rest assured, there has been slow but steady progress on the game.

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addedHi all, I may have been "Repto-mum" on the subject for a while, but rest assured, there has been slow but steady progress on the game. The Flame Breath item is now nearly 100% working, and (mostly) killing the enemies it's supposed to. This adds some survivability to encounters with MiniTanks, among other things. So much of the time is spent on debugging, though, that sometimes it feels like I'm going in circles. For an analogy of the debugging process, I like to think of an uneven carpet with ridges in it: you pat one down, and sure enough, another of equal size forms in a different place. Usually in the dark. Oh, and most of the time, you're blind. Anyway, the upshot of this is that there is now at least one respectable stage of every type , except the City type (nothing against cities -- I just can't move this thing). A full build -- "mostly complete", in Steam's words -- will likely go up soon. Stay tuned.

Hi all, I may have been "Repto-mum" on the subject for a while, but rest assured, there has been slow but steady progress on the game. The Flame Breath item is now nearly 100% working, and (mostly) killing the enemies it's supposed to. This adds some survivability to encounters with MiniTanks, among other things. So much of the time is spent on debugging, though, that sometimes it feels like I'm going in circles. For an analogy of the debugging process, I like to think of an uneven carpet with ridges in it: you pat one down, and sure enough, another of equal size forms in a different place. Usually in the dark. Oh, and most of the time, you're blind. Anyway, the upshot of this is that there is now at least one respectable stage of every type, except the City type (nothing against cities -- I just can't move this thing). A full build -- "mostly complete", in Steam's words -- will likely go up soon. Stay tuned.

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Steam News / 10 February 2019

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