Update log
Full Repterra update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey All,
Extracted changes
- Maps
- Fixes
- Balance
- UI and audio
- Gameplay
I just released a major update for the Repterra demo, here's what it includes: Fixed trex launching units off the map bug
Fixed issue with attack move priorities
Extended Gamepad support
Fixed issue for saving active research
Main Faction now has a mandatory perk, more health, more healing, less electricity production
Adjusted tamers, more range less cooldown
Enemy mini wave now have longer cooldown
New critical damage system lets you have lucky shots that do a lot more damage
Engineers and tamers can now garrison buildings
HUD background color changed
Full UI rework
Added new iguanix and shock trooper units (available from crates)
Fixed navigation issue
Enemy dinos now burrow from underground when building destroyed
Superweapons now available in demo
Raptors can now burrow
New overworld selection map
Tamed dinos no longer count towards your units killed
Autopausing is now based on gametime instead of real time
Fixed warehouse capacity bug
Fixed attack tower range preview bug
Added better preview when placing market, warehouse, and bank
Many new genetic mutations, for breeding and as hero rewards
Repterra will also be included in the upcoming Steam NextFest, and we're aiming to launch into Early Access in March, so stay tuned, much more to come!
-Repterra Team
Source
