Repterra
Steam News 7 September 20258mo ago

Major Demo Update Version 0.8!

Version 0.8 of the demo is now live! This update adds new systems, buildings, and balance changes while also fixing a number of long-standing issues. Thank you to everyone who has been testing the demo and sending feedb…

Update log

Full Repterra update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix16 additions7 changes0 removals
  • Balance
  • Gameplay
  • Events
  • Fixes
  • UI and audio
addedVersion 0.8 of the demo is now live! This update adds new systems, buildings, and balance changes while also fixing a number of long-standing issues. Thank you to everyone who has been testing the demo and sending feedback. It’s making a huge difference as Repterra heads toward Early Access.
addedNew in V0.8
addedNew trophy reward system for completing levels
fixedFixed uranium patch spawning killing bug
changedReworked promotion system, much easier to promote units now
addedNew Pause Time Visual Effects, can be disabled in settings if you don’t like it

Version 0.8 of the demo is now live! This update adds new systems, buildings, and balance changes while also fixing a number of long-standing issues. Thank you to everyone who has been testing the demo and sending feedback. It’s making a huge difference as Repterra heads toward Early Access.

New in V0.8

New trophy reward system for completing levels

Fixed uranium patch spawning killing bug

Reworked promotion system, much easier to promote units now

Reinforcements tip indicator (right click)

New Pause Time Visual Effects, can be disabled in settings if you don’t like it

Attack towers and power plants are now cheaper

Bases now start with more ore nearby

Flags and snow now pause when the time pauses

Setting to invert mouse panning when control wheel held (settings->controls)

Audio setting for Advisor voice only

Added hotkey labels

New Info hover button in HUD for unit/building expanded info

Adjusted horde AI

New stalking behaviour when enemies are chasing you

Command center now provides more baseline dollars

Balanced Insane difficulty

New Scatter command (hotkey = comma)

Updated harvesting preview system so it’s easier to see which tiles provide resources

AI fixes

New starcraft style left-click to attack move (must be enabled in settings->controls)

New kill / tame counter for each unit

Reworked notification system

Supply crates now include many types of dinos

Supply crates can now permanently clear fog around a large radius

Supply crates now provide food, electricity, dino eggs, lumber, ore, uranium

DNA points are awarded in crates, and an option in wave rewards

Promoted units now have more health

Dimos now have more visibility range

New lookout tower building

New Hospital capturable building

Reworked AI to stop motionless bug

New Outpost building

Archelons can now transport human units

Many bugs and AI fixes

If you haven’t yet, please consider leaving a review on the demo page. It only takes a moment and helps Repterra gain visibility on Steam while we keep improving the game. Stay tuned there is much more to come!

Source

Steam News / 7 September 2025

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