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Steam News10 October 20214y ago

Gamepad is now officially supported.

Gamepad operation had been available for some time, but it was very difficult to move the cursor while jumping, so it was deprecated.

In this update4

Full notes

Full 入替人-ReplaceR- update

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What changed

2 fixes5 additions8 changes1 removal
  • Gameplay
  • UI and audio
  • Maps
  • Balance
  • Fixes
addedGamepad operation had been available for some time, but it was very difficult to move the cursor while jumping, so it was deprecated. With this update, we have made some major changes, especially in the jumping process, so that you can now play with gamepads. The jumping may be a little bit unique, so we'd be happy to hear your feedback after you try it out.
changedMajor changes Jump behaviorThe previous control method was to fall slowly while holding down the jump button.
changedMajor changes Jump behaviorNow, when you jump and fall, the game will fall slowly even if you don't hold down the jump button.
addedOther changesThe orange parabola shot used to have a separate button for charging, but you can now charge it by holding down the normal shot button. This change was made to improve the gamepad operation.
changedOther changesThe key layout of the gamepad has been slightly changed. The key layout on the gamepad has changed slightly, such as the ability to jump with the left trigger L2.
changedOther changesThe predictive line of the purple reflection shot has been adjusted to make it easier to see.

入替人-ReplaceR- changes

addedGamepad operation had been available for some time, but it was very difficult to move the cursor while jumping, so it was deprecated. With this update, we have made some major changes, especially in the jumping process, so that you can now play with gamepads. The jumping may be a little bit unique, so we'd be happy to hear your feedback after you try it out.
changedThe previous control method was to fall slowly while holding down the jump button.
changedNow, when you jump and fall, the game will fall slowly even if you don't hold down the jump button.
addedThe orange parabola shot used to have a separate button for charging, but you can now charge it by holding down the normal shot button. This change was made to improve the gamepad operation.
changedThe key layout of the gamepad has been slightly changed. The key layout on the gamepad has changed slightly, such as the ability to jump with the left trigger L2.

Gamepad operation had been available for some time, but it was very difficult to move the cursor while jumping, so it was deprecated. With this update, we have made some major changes, especially in the jumping process, so that you can now play with gamepads. The jumping may be a little bit unique, so we'd be happy to hear your feedback after you try it out.

Major changes Jump behavior

The previous control method was to fall slowly while holding down the jump button.

Now, when you jump and fall, the game will fall slowly even if you don't hold down the jump button.

If you press the down key or the jump key while falling, the game will return to normal falling speed.

As long as you hold down the jump key, the fall will remain slow even if you press down.

This change will make it easier to play if you are not good at holding down the jump key.

Other changes

  • The orange parabola shot used to have a separate button for charging, but you can now charge it by holding down the normal shot button. This change was made to improve the gamepad operation.

  • The key layout of the gamepad has been slightly changed. The key layout on the gamepad has changed slightly, such as the ability to jump with the left trigger L2.

  • The purple reflection shot used to be that you couldn't fire another shot until the bullet disappeared, but now you can fire up to three.

  • The predictive line of the purple reflection shot has been adjusted to make it easier to see.

  • The number of restarts can now be checked in the pause menu.

  • The side-by-side display of weapon selection has been removed and is now only in ring command format.

  • Added some hints for the bosses.

  • Re-adjusted the gimmick of the stage before the boss room.

Recent Mini Updates

  • 9/24 In-game key configuration function added.

  • 9/14 Steam Cloud support.

  • 8/28 It is now possible to change the movement speed of the aiming cursor.

  • 8/26 Camera bug fixed.

  • 8/24 Changed Time Attack entrance to be from the start.

Future Plans

We hope to officially release the game in December, after we've resolved some of the improvements we've received and the bugs we haven't yet resolved.

Thanks to all the feedback and the play videos, the game has been improved a lot. Thank you very much.

We hope to have your feedback and suggestions in the community. https://steamcommunity.com/app/1667160/discussions/

Thank you for reading to the end. I will try my best to make you want to play the game again.

Source

Steam News / 10 October 2021

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