Full notes
Full REPLACED update
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Repeated intro
Hello players!
What changed
- Gameplay
- Fixes
REPLACED changes
We wanted to push one final update before the weekend in response to your valuable feedback. We are listening and working hard to resolve the final few issues.
In this update:
Overhaul of checkpointing system, to give more granular restart points and hopefully reduce frustration. Too many to list out individually!
Lighting improvements in Chapter 10
Some combat rebalancing + additional iframes on dodge. (We’re continuing to work in this area, expect further improvements)
Resolve issues with getting stuck in the PDA
Generator boss fight fail state no longer skips the whole encounter
Car wheels animation fixes
Fixed interaction softlock if spamming battery in and out of machines
Waterfall puzzle in Termite Lair functions correctly after a save and reload
Those of you unlucky enough to have been caught by edge case progression blockers should also find this update unblocks you. We will be watching socials carefully over the weekend.
Looking ahead:
We’ve heard you loud and clear on the desire to skip dialogs. This is not a straightforward fix and needs more testing our side, but we hope to ship this feature next week.
Similarly, we’re working on a fix for the letterboxing for Steam Deck players. It’s not as simple as it would be in a full 3D world: the world is build like a film set to the screen dimensions we need. But we hope to have good news for you on this next week as well.
Again, Xbox will get these changes too. Early next week, once we’ve cleared certification.
Thank you all so much, Sad Cat Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
