In this update3
Full notes
Full RentPoly update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Balance
RentPoly changes
Hi, everyone.
We've made some adjustments and fixes to the demo! Here are some changes:
1) Controller Adjustments & Fixes:
Previously, the game only registered a gamepad controller after pressing one of the face buttons (A, B, X, or Y). Now, the game automatically registers your controller as soon as it is detected.
The mouse cursor will now be hidden when using a keyboard or controller. Click with the mouse button to regain the mouse visibility and control.
Selection movement on the settings panel / game start panel has been adjusted to provide smoother and more responsive controls for keyboard and gamepad users.
Additional colliders have been added to properties so the information panel no longer turns off when the player's mouse cursor hovers over an empty spot in the middle. This should reduce the flickering effect on the item info panel.
2) UI Adjustments:
Removed the "Tag View" UI toggle. It was removed in a prior version to reduce visual clutter that provided little useful information, but this was not mentioned in the earlier patch notes due to the large number of changes at the time. This note is to clarify that the removal was intentional.
Removed the "Common Property" tag that was applied to Base Tiles and Undeveloped Tile Slots.
The property selection square is now animated to better indicate the current selection. Also, their height got adjusted to better fit the property.
3) Item Balance:
Carabiner, Clasp, and Gloves have had their numbers adjusted, as their collection mechanics seemed too overpowered in many cases.
Additionally, Carabiner no longer collects from the tile with the least accumulated rent, which was often ineffective. Instead, it now collects from the tile with the marker.
Some items and properties that collected accumulated rent had their behaviors adjusted to fit their description instead of working on internal logic.
Source
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