Full notes
Full RentPoly update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Events
- Store
- UI and audio
RentPoly changes
Balance Changes & Reworks
- Modern HouseReworked. Now grants all tiles the rent and tenant values of its property. Its “powerful but basic” identity felt outdated compared to newer synergies, so we kept the simple design while significantly increasing its impact.
Camp Site: Works the same, but now returns to your hand each season. It previously felt too forgettable, so this change makes it more central to strategies involving empty tile management.
Trailer House: No longer destroys itself to grant its blueprint. Instead, landing on any tile with empty tile slot spawns tenants on its tile. This was leaning too much on thematic action, rather than fun action so we decided to change this.
Fruit Shop: Now gives $1000, but loses $200 each time rent is collected (instead of each season). Also gives credits when destroyed that way.
- Fortune ParlorReworked. Previously spawned tenants on adjacent tiles, which could be unreliable and confusing some times. It now spawns tenants on adjacent tiles when dice rolls max value.
UI / Polish
Added a subtle sliding animation to the disaster information panel.
Shop items now have a slight bounce effect to reduce visual stiffness and feel more lively.
Improved shop button responsiveness (clearer highlight states when selected).
Added a glowing indicator to make the “Return to Shop” button (from Board View) more noticeable.
Bug Fixes
Fixed an issue where the shop could become invisible after exiting Board View.
Source
Changelog.gg summarizes and formats this update. How we read updates.
