In this update15
Full notes
Full RENNSPORT update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Fixes
- Performance
RENNSPORT changes
Changelog - 1.13.0 Early Access
Changes
Open Setups
Open setups have now been enabled for all cars
Some parameters are purposefully locked or hidden for now, for example
Gearing
Steer Lock
Tire Compound
Brake Pressure
Radiator, etc.
The setup reverts to default whenever you start a new session
Setup Tooltips will be added in a future patch
Audio
Mercedes AMG GT3
AMG GT3 sound reworked entirely using new RENNSPORT sound implementation technology
Added refined upshift and downshift implementation
Tires
Implemented V1 of new tire sound
Improved audio cues for the sense of speed, grip, load and ground surface
Improved sound accuracy by using tire load and its distribution to modulate rolling and skid sounds
Interior SFX
New adaptive interior details such as stone hits, chassis sounds, wind and suspension impacts
Improved cabin and environmental sound
Opponents
Improved existing opponent sounds for races and spectator
Added realistic distance attenuation, filtering and reverberation
Recommended volume balance
Interface Volume: 100%
Ambient Volume: 90%
Chassis Volume: 100%
Engine Volume: 100%
Opponents Volume: 100%
Spotter Volume: 100%
Tires Volume: 70%
Physics
Adjusted physics behavior for multiple non-GT3 cars
Traction Control & Antilock Brake System
Implemented a new systemic iteration of TC and ABS systems for all cars
Implemented per TC setting Cut Threshold and Cut Power (low TC cuts later and less and vice versa)
Implemented per ABS setting Cut Threshold and Cut Power (low ABS cuts later and less and vice versa)
Tracks
Reduced grip levels of grass and gravel
Cameras
Added the option to be able to tilt your camera angle
Rolling Starts
Added a new severity level for cars that aggressively jump the start
Those cars will now be DSQd
This will prevent the rolling start from starting early if a car chooses to aggressively jump the start
Player Reporting
Added the possibility to add comments to player reports in-game
Added the ability to report players via the Race History screen
Settings
Added Anti-Aliasing quality settings
League Points System
A new League Points System has been implemented.
Results from all splits are now merged into a single ranking, and points are awarded based on each driver’s position in this combined list.
The points for the first (winner of the highest split) and last (last placed player in the lowest split) drivers are determined by the total number of registrations.
3 or fewer registrations: no points are awarded.
4 or more registrations: the winner’s points gradually increase up to a maximum of 200 points, which is reached when there are 18 or more registrations.
The last-placed driver always receives 1 point, as long as there are at least 4 entries.
Points for every other position are then interpolated between the winner’s and last driver’s points using predefined relative distances, which determine the gaps between positions.
Drivers who do not finish the race or get disqualified are ineligible for points.
Updated Race Notifications
When you signup for an online race the race notification will now trigger a prompt pulling you into the contest right before it is about to start.
This will allow you to hop into a time trial or quick session before the race without having to worry about missing the contest
Hardware SDKs
Updated Fanatec SDK to 4.06
Updated Logitech SDK to 1.2.3
Fixes
Race Results screen now shows Best Time instead of Total Time
Fixed an issue where penalties could persist between gameplay stages
Fixed an issue with time gained calculations not working correctly. Penalties for big cuts will now be applied correctly.
Fixed an issue that caused the opponents car volume to be really loud and not adjustable via the Opponent Audio slider while in the Aston Martin Vantage GT3.
Fixed an issue where you had no repair time for aero only damage
Fixed an issue where the track map in the pit menu was jittering while cars were driving around the track
Fixed an issue where you were unable to navigate Official Contests with a gamepad
DSQ/DNF messages in the pit menu are now in sync
Arm visibility settings now adjustable again
Fixed an issue where you could send yourself a friend request
Fixed an issue where spectator navigations and overlays would reset on stage swap
Fixed an issue where liveries would be applied to the wrong car in online contests
Fixed an issue where sound could be missing when rejoining a contest
When you press “Exit Session” in the last gameplay stage the player is now sent to the main menu
Fixed an issue where the tracklimit line disappears on Sector 3 on Hockenheim when on low settings
A generic pop-up will now be shown when you are trying to join a contest without having the required rating
Fixed various client crashes
Known Issues
Replays crashing the game - Known Unreal Engine issue fixed in a future Engine upgrade
Wheel rim missing in some spectator angles
Interior rollcage/sections with in-car camera sometimes not visible
Rolling start radar for opponents can sometimes jitter
Auto clutch is still engaged if you set up the clutch manually instead of using the setup wizard
While the ICM is open, certain input is blocked
Using the toggle binding for the ICM does not close it
Pit Crew can be clipping on some tracks
"Local Contest" button has snuck its way into this release last second - this was not intended. This button will be removed with an upcoming patch. Clicking on this button will do nothing... for now.
Source
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