Full notes
Full Remnith update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Made some changes and fixes based off of suggestions and stalking gameplay videos d(゚∀゚d)
Additions & Changes
Lowered the difficulty of that one dark cave in level three that suddenly spikes.
Increased the difficulty of the last two arenas. The last battle used to fluctuate in difficulty depending on the order enemies spawned (which was pretty much random). Now it's purely skill-based.
Added in descriptions for quality presets when in VR. This should help with picking a good preset rather than guessing based off of the name.
Fixes
Made it easier to read the text in the initial cutscene.
Changed the wording on the Controller Facing control scheme. I also moved it to the bottom of the list because it's one of the weirder control schemes.
Optimized the initial cutscene. It didn't change much visually but it runs a lot smoother now.
Source
Changelog.gg summarizes and formats this update. How we read updates.
