In this update3
Full notes
Full Remnants of Sin: Deck & Puzzle update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! We are the developers of Remnants of Sin: Deck & Puzzle.
What changed
- Balance
- Gameplay
- Events
Remnants of Sin: Deck & Puzzle changes
We are excited to share that our official Demo is now live on Steam.
This game blends rogue-like deck-building with block clearing combat. Every turn asks you to balance attack, defense, chains, and resource tempo as you build your own path through each battle.
Over the past twelve days since the Demo first went live, we focused on tightening the core systems and improving the combat feel. With those updates in place, we are releasing this official Demo announcement and inviting more players to try it out and share feedback.
We will continue updating the Demo and publish weekly update notes.
You can add the game to your wish-list and follow it to stay informed about new content.
How You Can Support Us
Play the Demo and leave feedback. Add the game to your wish-list and follow updates. This directly shapes how fast and how far we can expand the content. It matters to us more than you might think.
Upcoming Demo Content
These features will roll out over future Demo versions. Priority may shift based on player feedback.
Chain Clear System: consecutive clears will trigger extra effects
Multiple difficulty options, with at least three modes to choose from
Card Fusion System
Monster Archive with illustrated lore entries
More enemy types
More relics
More events
1-2 new playable characters
If you have feedback or want to share your experience, feel free to post in the Steam Discussions. We check messages regularly.
You can also join our community:
QQ Group: 1059859340 Discord: Discord
Source
Changelog.gg summarizes and formats this update. How we read updates.
