In this update1
Full notes
Full Remnants of Naezith update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Performance
- Gameplay
- UI and audio
- Fixes
- Maps
Remnants of Naezith changes
First of all, if you are enjoying this game, you have to join our tiny but comfy, verified Discord Server. We are having so much fun in there, since community is really small, everyone knows each other. And of course, all of the top players are in there so you can get tips etc.
SPEEDRUN MARATHONS
Just in case you don't know, Remnants of Naezith was played in SGDQ and ESA Marathon!
SGDQ - XepiccatX
ESA Marathon - snw_bll
Update!
A big maintaining update! Please let me know if something breaks after this, I'll immediately try to fix.
Cleaner initial loading code, less crashes.
Optimized dash and eye particles.
Cached Text rendering.
Removed deprecated Orb code.
Removed the leftover polling for key press, gamepad button press and axis.
Decrease particle counts.
Merged tile layer, decoration layer and slime layer rendering.
Merge four chapters, slime and decoration tilesets into single image.
- EditorFixed first playtest was starting 1 tick later, making player invulnerable for an extra tick.
Optimized rock, dust, laser, hook, dash, eye and levitating particle rendering.
Changed Tile Map chunk size, might be a tiny performance improvement.
Fixed Water Quality setting was not resetting at Restore Defaults.
Fixed "Restore Defaults" in Graphics Settings was not setting vertical sync instantly.
Fix if FPS cap was not OFF, it was still processing even if V-Sync is on, potentially causing stutter.
More precise interpolation calculation. (float -> double)
FPS Cap is 60 by default now, if V-Sync is off in driver, game will still try to avoid stutter this way. Match it with your monitor's refresh rate.
Fixed two of the floating water blocks in Floodgate were overlapping.
Updated SFML to latest https://github.com/SFML/SFML
Removed Reddit link.
Converted naezith.com to hub.naezith.com
Fixed a bug at pull mechanic.
Gamepad stick threshold is fixed 70 in menus now, this fixed the problem that up/down is being too sensitive if threshold is 10.
Changed keybind highlight color to gold.
Watch hint at Leaderboard is more visible now.
Fixed fresh leaderboard entry dates sometimes showing Yesterday instead of Today.
Preloading Storyboard to run it cleaner.
Better threading.
Cleaner program exit, there won't be errors at quit hopefully.
Raycast stops when it's out of the map, performance optimization.
Disabled waterfall particles.
Disabled lightning effects on the game title.
Fixed best scores at a first-time play were not saving until you get out of the level once in Offline Mode.
Polished translations.
Fixed the skip at Bandicap.
Optimized Splinter performance.
Polished decoration in Techy.
Fixed a potential skip at Hectic.
Troubleshooting
If you are having trouble about launching the game, or any other issue, please check out the Troubleshooting page.
Nintendo Switch
Also, hopefully Nintendo Switch port will be released this year! Follow the updates on Twitter!
Source
Changelog.gg summarizes and formats this update. How we read updates.
