Full notes
Full Remedy update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! Hope you are having an amazing day. Releasing a big update to Remedy today to improve the game and integrate some well needed features. Fixes include things like performance improvement, Transparent boxes when held, balancing and more! (Listed below). Thank you for your feedback. I will continue to improve the game and take the players feedback into account. Here’s a full list of the patch notes!
What changed
- Performance
- UI and audio
Remedy changes
Patch Notes:
Barrier textures changed - Prologue Fog now displays properly - Prologue Shadows now display properly - Portal texture pop in reduced and fixed in some areas - Cubes are now transparent when picked up - Squid Easter egg fixed. Should spawn normally - Fixed screen tear issue around object corners (overall graphics quality improved) - Collectible/Key 2 animation fixed - Fixed issue where cubes would disappear if held when the game saved. - Fixed an issue where final cutscene would not play. Players previously needed to reload the level to fix this issue. - Added more music that will loop periodically - Added Collision to an area that previously had none for the cave ceiling - Redesigned areas of the open world to improve performance and gameplay - Level load time improved a bit - Water Adjusted. Was causing massive FPS issues - Improved lighting in some areas. Ex. Cave portal was previously really dark - Improved performance in open world area after the epilogue - UI Size adjusted for tutorial text and input icons - Continue button at menu is now grayed out if player has no save - Cutscene Camera Shots adjusted for new geometry - Issue fixed where player couldn’t continue game after exiting to the main menu - Menu and loading screens updated graphically - Steam page updated with new screenshots (Hoping to add more Store page languages soon)
Have a great day!
Starside Studios
Source
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