In this update9
Full notes
Full REmatch update
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What changed
- Maps
- Fixes
- Gameplay
- UI and audio
- Balance
- Performance
REmatch changes
Level Design
Removed the shiny materials from the models and added lights across the map. • Fixed an issue where AI struggled to go in and out from blue stone road. • Added a special light to help player navigate through the bridge. • Added more brazier and light bulbs across the map. • Added lights inside some of the cells the cells • Added skeletons
Guard house
Fixed camera clipping inside the house • Added a light bulb in the house. • Added a ladder with animations
Watch Tower
Added two more lights • Added 3D models for light (there was no model for light) • Light models rotates like a real spotlight. • Lights now move in a certain path instead of circle.
New Objectives
Added more objectives to have smooth transitions between scenes.
Weapons
Remodeled the pistol and sword with new texture • Added particle and VFX effects • New animations for the weapons
Minimap
removed the basic map across the level and added minimap in HUD. • This should help player have easy time to find objectives. • Icons for objectives, puzzles, player, AI, and pickable Items
HUD
Removed the old HUD completely and added a brand new HUD along with 2D animations.
AI
Remodeled the prison guards and their weapons • AI drop powered items instead of health
Player
remodeled the protagonist and added new animations • player now have a flashlight on their head
Tutorials
Updated the tutorials with pictures.
Ladder
Added a ladder system with custom animations
Powered Items
Removed the injections and replaced it with chess pieces • Each pieces have unique powers • Adjusted and nerfed the healing power • Custom animation with VFX effect
Health Item
We removed the health item and replaced it with powered item
Selection Wheel • This is a brand-new system for equipping different weapons or items • Specific icons based on what you pick Other changes • Added fire effects in the boss area • Smoothened camera transitions • Improved chess puzzles • New interaction icon • Improved performance • New game Icon • New fonts added
Developer’s comment:
Hello gamers,
First of all, I would like to apologize for turning a blind eye on the art directions and animations of the game. I believed that strong game mechanics with free to play model would make the low-quality models/animations acceptable. As a programmer, I was too focused on what players can do in my game, but the art style is also a very important part of the game. Art style is what separates the gaming world from the real world. A part of me knew it, but instead of giving equal attention to both art and game mechanics, I picked game mechanics (which is not right).
I realized my mistake, now what should I do now? Well, action speaks louder than word. So I spend more time and remodeled weapons, and characters. Instead of using shiny colors in maps, I used actual light. I reanimated and took extra steps to make animations more natural. There are more particle and VFX effects. More props across the map.
So, what's next? Obviously, I will continue to apply the lesson I learned in the development cycle. On the other side, I will try to expand my team.
Thank you for your time!
-Nahian Sharif
Developer and captain of Smily Pirates
Source
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