Full notes
Full Remains update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Remains changes
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Hi, in this update I tried to make your life easier and added a system of upgrades for devices, as well as reworked learning recipes.
Let's get straight to the point. Improvement recipes learning tree. I decided to rework the recipes and remove that strong grind and make it something like a tree, now you can see the order and choose which recipes to make first. I also tried to balance the order of the recipes.
Device upgrades, I made a system, but added only 2 upgrades so far: Generator and Trap. To upgrade an item you need a tool. You can learn the recipe for it and then craft it.
Upgrades: Generator - after upgrading you can add plastic with reserve and the generator will automatically refill when it drops below 15% charge. Trap - increases radius and attraction power
The next updates that will come are the automation of the Recycler and the 3D printer.
Korean language has also been added.
Also the behaviour of the orbit, sun and planet rotation has been reworked. Now everything is dependent on each other and it is necessary for the game to have time. You can see your current time in the shippecore. In the future I will add a manual clock and calendar. The days of the week and month are also present.
Changes and fixes:
Generator enhancement and traps are not correctly displayed in the creatives
Devices are not saved
Unknown objects in creative
Load game Worlds date fixed
When entering the tutorial there is a shippecore panel weighing down that won't disappear
Cursor bug in J (quests)
Black box spawn bug
General game improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
