What changed
0 fixes5 additions1 change1 removal
addedLet me tell you what I plan to add! In the last major update, the game area was expanded and now I'm thinking about continuing the storyline as well as adding biomes. The storyline of the game will be divided into Chapters. This will make it easier to keep track of updates and progress.
addedOne of the reasons for the delay in updates is the Xbox and Playstation port of the game, as well as the adding Dualshock gamepad support.
changedFor those who follow game development news and have heard about the changes in Unity , I want to say that this project will not be abandoned or moved to another engine, the development will continue, even more, I gave a copy of the game source code to my team and they are working on another game in a similar genre, you can subscribe to our Twitter that would not miss the announcement of their project!
addedAs for new resources and tools, I have some ideas. I also want to add growing vegetation. For mining and recycling resources, for generators etc I want to add automation so that you don't have to keep running and refill the generator. As an option to add a more detailed electricity system, where the player will know how much each device consumes.
addedSomeone suggested adding transport, but at the moment it is not necessary. As soon as I realise the landing on the planet / moon, then immediately will be added transport for this. In the near future from the similar will be realised control of movement of the ship (forward-backward).
addedThere is a robot in the game, now it just a decoration, but it is the basis for adding useful robots. I plan to add droids for mining/resource collection.
Remains changes
addedLet me tell you what I plan to add! In the last major update, the game area was expanded and now I'm thinking about continuing the storyline as well as adding biomes. The storyline of the game will be divided into Chapters. This will make it easier to keep track of updates and progress.
addedOne of the reasons for the delay in updates is the Xbox and Playstation port of the game, as well as the adding Dualshock gamepad support.
changedFor those who follow game development news and have heard about the changes in Unity , I want to say that this project will not be abandoned or moved to another engine, the development will continue, even more, I gave a copy of the game source code to my team and they are working on another game in a similar genre, you can subscribe to our Twitter that would not miss the announcement of their project!
addedAs for new resources and tools, I have some ideas. I also want to add growing vegetation. For mining and recycling resources, for generators etc I want to add automation so that you don't have to keep running and refill the generator. As an option to add a more detailed electricity system, where the player will know how much each device consumes.
addedSomeone suggested adding transport, but at the moment it is not necessary. As soon as I realise the landing on the planet / moon, then immediately will be added transport for this. In the near future from the similar will be realised control of movement of the ship (forward-backward).
Hi everyone who follows the updates and those who are just finding out about the game. Today I want to tell a little bit about the plans and set a course for further development. Updates have been delayed for several reasons, but development has not stopped.
Let me tell you what I plan to add! In the last major update, the game area was expanded and now I'm thinking about continuing the storyline as well as adding biomes. The storyline of the game will be divided into Chapters. This will make it easier to keep track of updates and progress.
One of the reasons for the delay in updates is the Xbox and Playstation port of the game, as well as the adding Dualshock gamepad support.
For those who follow game development news and have heard about the changes in Unity, I want to say that this project will not be abandoned or moved to another engine, the development will continue, even more, I gave a copy of the game source code to my team and they are working on another game in a similar genre, you can subscribe to our Twitter that would not miss the announcement of their project!
In terms of game development and roadmap after the addition of Chapter 2, I would like to rework the design of the game, replace all the asset models with my own, so that the game does not look like a collection of Asset's models.
As for new resources and tools, I have some ideas. I also want to add growing vegetation. For mining and recycling resources, for generators etc I want to add automation so that you don't have to keep running and refill the generator. As an option to add a more detailed electricity system, where the player will know how much each device consumes.
Someone suggested adding transport, but at the moment it is not necessary. As soon as I realise the landing on the planet / moon, then immediately will be added transport for this. In the near future from the similar will be realised control of movement of the ship (forward-backward).
Multiplayer will be implemented closer to version 1.0 (Cross-platform)
There is a robot in the game, now it just a decoration, but it is the basis for adding useful robots. I plan to add droids for mining/resource collection.
There are some small thoughts about cataclysms, but they are just ideas for now.
Maybe I will remake the training in the game, and remove the scene with training, for as statistics have shown, it does not really give any good.
To summarise, there is a lot of interesting content in the plans and I hope that I can implement it as soon as possible!
Thank you!