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Steam News26 June 20188y ago

New Puzzles and More Coming Soon!

Your #1 request addressed More puzzles. You've been asking for it since Relik was first released on Early Access. Now that RT is complete and mostly bug free, we can move on to this often requested feature.

Full notes

Full Relik update

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What changed

0 fixes1 addition1 change0 removals
  • Fixes
  • Compatibility
changedYour #1 request addressedMore puzzles. You've been asking for it since Relik was first released on Early Access. Now that RT is complete and mostly bug free, we can move on to this often requested feature. We have 3 puzzles in the works - 2 of which will make the final cut. Targeted release is July 2018.
addedMore Non-real-time ContentBeta queue times are a beast. They're a beast we anticipated for by adding long queue bots and allowing building / training while in queue. We want to do more + we have some great content ideas designed to work outside of real-time anyway. Hang in there as we continue to flesh these out and add them to Relik over the next several weeks. Happy solving!

Relik changes

changedMore puzzles. You've been asking for it since Relik was first released on Early Access. Now that RT is complete and mostly bug free, we can move on to this often requested feature. We have 3 puzzles in the works - 2 of which will make the final cut. Targeted release is July 2018.
addedBeta queue times are a beast. They're a beast we anticipated for by adding long queue bots and allowing building / training while in queue. We want to do more + we have some great content ideas designed to work outside of real-time anyway. Hang in there as we continue to flesh these out and add them to Relik over the next several weeks. Happy solving!

Your #1 request addressed

More puzzles. You've been asking for it since Relik was first released on Early Access. Now that RT is complete and mostly bug free, we can move on to this often requested feature. We have 3 puzzles in the works - 2 of which will make the final cut. Targeted release is July 2018.

More Non-real-time Content

Beta queue times are a beast. They're a beast we anticipated for by adding long queue bots and allowing building / training while in queue. We want to do more + we have some great content ideas designed to work outside of real-time anyway. Hang in there as we continue to flesh these out and add them to Relik over the next several weeks. Happy solving!

Source

Steam News / 26 June 2018

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