Full notes
Full Relik update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Relik changes
We're back to rapid updates again now that real-time is live!
Improvements
Waiting for an opponent to finish viewing a higher level puzzle's "initial playback" happens before your playback now instead of after.
"Lit" duration of Sequence inputs reduced so fast inputs don't blend together.
Popup notification fade curve improved
Bug Fixes
Joining a battle after disconnecting from a bot match works properly now.
Coming Soon!
See both players' puzzle levels during the match
Improved (ie slower) replay speed
More bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
