Full notes
Full Relictor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Performance
- UI and audio
- Maps
Relictor changes
š§"Unit Constructor:"The brand-new āConstructorā lets you assemble your own units from found or purchased modules. Mix and match components to suit your styleāfrom light scouts to heavy combat platforms. Modules can be bought from other factions or scavenged from wreckage. Best of allāthey can now carry "traits" that directly affect the behavior and stats of your assembled unit.
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š§©"Modules & Artifacts:"Wreckage and anomalies now drop "modules" and "artifacts" of varying qualityāfrom junk to epic. All of them can be used in the Constructor to build new units, or traded with other factions. Some items may contain "traits" that get embedded into a unit during assembly.
> "Note:" Not every module has an artifact slot. Itās not the rarest feature and can appear on any quality tierābut epic and legendary modules always have one. Hunting down the most valuable combinations just got even more thrilling.
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š£"New Arsenal:"Weāve added new units and even more weapons. The arsenal is broader and more variedāeach faction now boasts more tactical options, and players have more ways to orchestrate epic battles. More gunsāfor the love of guns!
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š"Graphics & Destruction:"The visuals are richer and more detailed than ever: - Dynamic water effects - Trees that shatter under explosions, gunfire, and collisions - Enhanced lighting and color grading
And all of thisā"without any performance hit." The world feels alive and reacts to your every move.
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š°ļø"Anomalies: Random Encounters"Anomalies across the world are now more diverse. Expect to find both valuable resources and equally valuable artifacts that can significantly boost your unitsā capabilities.
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š"Trade & Factions"Factions now feature a flexible, dynamic trading system. Buy, sell, or swap modules and artifacts. Each faction offers a unique module roster that changes with every new playthrough. Even betterāover time, factions discover and add fresh modules to their cargo holds, so every visit remains worthwhile.
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š"Sound & Atmosphere"New ambient nature sounds enrich the soundscape. Day and night now feel distinctānot just visually, but acoustically. The upgraded audio makes the world even more immersive.
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š„ļø"User Interface"The UI has been overhauled for seamless module management, trading, and anomaly handling. Filtering, comparing, and equipping modules is now intuitive. Everything you need is at your fingertips; clutter stays out of the way.
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š§ "Traits" (from last patch) While "traits" launched in the previous update, they now embed into units via modules. This adds a new layer of depth: you can shape a unitās behavior, strengths, and weaknesses right at the design stage. With around 80 positive, neutral, and negative traits in the game, this patch zeroes in on their integration through the modular system.
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šÆ"Difficulty & Survival:"Weāve refined the difficulty selector introduced earlier, so it now directly impacts your final score and progression. Survival mode has also received an upgradeāchallenging yet more rewarding. Pick your preferred difficulty and see how long you can last!
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š"Localization:"English localization has been polished, and these new languages have been added:
Japanese
Korean
Spanish
Chinese (Simplified)
German
Now even more players can dive in and enjoy the game in their native tongue.
Source
Changelog.gg summarizes and formats this update. How we read updates.
