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Steam News2 May 20242y ago

0.2.8-beta is now live on the release branch

Version 0.2.7 Improvements Made grabbing objects/enemies with the glove easier. Removed fast-travel delay/effect when using a door/gate that triggers world map access. Unarmed NPCs no longer chase enemies.

In this update4

Full notes

Full Relic Odyssey : Ruins Of Xantao update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes1 addition7 changes2 removals
  • Maps
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Performance
removedImprovementsRemoved fast-travel delay/effect when using a door/gate that triggers world map access.
removedImprovementsUnarmed NPCs no longer chase enemies.
changedImprovementsImproved turret detection. Melee attacks can now damage turrets.
changedImprovementsSmall improvements to Clunky's behavior and interactions.
changedImprovementsThe world map shows multiple objective markers when active objectives take place over multiple scenes.
changedImprovementsHovering over fast-travel buttons now shows the warp location on the map.

Relic Odyssey : Ruins Of Xantao changes

removedRemoved fast-travel delay/effect when using a door/gate that triggers world map access.
removedUnarmed NPCs no longer chase enemies.
changedImproved turret detection. Melee attacks can now damage turrets.
changedSmall improvements to Clunky's behavior and interactions.
changedThe world map shows multiple objective markers when active objectives take place over multiple scenes.

Version 0.2.7

Improvements

  • Made grabbing objects/enemies with the glove easier.

  • Removed fast-travel delay/effect when using a door/gate that triggers world map access.

  • Unarmed NPCs no longer chase enemies.

  • Improved turret detection. Melee attacks can now damage turrets.

  • Small improvements to Clunky's behavior and interactions.

  • Optional objectives are given a unique color theme.

  • The world map shows multiple objective markers when active objectives take place over multiple scenes.

  • Hovering over fast-travel buttons now shows the warp location on the map.

Bug Fixes

  • Fixed issues with the Glove where enemies would get stuck mid-air when being thrown.

  • Fixed Graphics Settings issues where drop-down menus did not populate or update correctly.

  • Fixed some inconsistencies between level transitions (more to come in the near future).

  • Fixed issue where some objects would disappear while speaking to NPCs with fixed camera modes.

  • Fixed issue where NPCs in dungeons would duplicate.

  • Fixed issues where some cutscenes did not play.

  • Fixed issue where bosses in Ruins would be culled for a second after loading the boss room.

Version 0.2.8

Improvements

  • Major memory performance improvement.

  • Minor CPU/GPU performance improvement.

  • Added enemy healthbar (for last enemy attacked).

  • Re-balanced damage based on difficulty (curved extreme damage).

Bug Fixes

  • Shield now start at full on level start and player health is saved/persists between areas.

  • Time of day is saved/persists between areas.

  • Miscellaneous small bug fixes for glove, UI, and fast-travel.

Source

Steam News / 2 May 2024

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