In this update4
Full notes
Full Relic Odyssey : Ruins Of Xantao update
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What changed
- Maps
- Gameplay
- Balance
- Fixes
- UI and audio
- Performance
Relic Odyssey : Ruins Of Xantao changes
Version 0.2.7
Improvements
Made grabbing objects/enemies with the glove easier.
Removed fast-travel delay/effect when using a door/gate that triggers world map access.
Unarmed NPCs no longer chase enemies.
Improved turret detection. Melee attacks can now damage turrets.
Small improvements to Clunky's behavior and interactions.
Optional objectives are given a unique color theme.
The world map shows multiple objective markers when active objectives take place over multiple scenes.
Hovering over fast-travel buttons now shows the warp location on the map.
Bug Fixes
Fixed issues with the Glove where enemies would get stuck mid-air when being thrown.
Fixed Graphics Settings issues where drop-down menus did not populate or update correctly.
Fixed some inconsistencies between level transitions (more to come in the near future).
Fixed issue where some objects would disappear while speaking to NPCs with fixed camera modes.
Fixed issue where NPCs in dungeons would duplicate.
Fixed issues where some cutscenes did not play.
Fixed issue where bosses in Ruins would be culled for a second after loading the boss room.
Version 0.2.8
Improvements
Major memory performance improvement.
Minor CPU/GPU performance improvement.
Added enemy healthbar (for last enemy attacked).
Re-balanced damage based on difficulty (curved extreme damage).
Bug Fixes
Shield now start at full on level start and player health is saved/persists between areas.
Time of day is saved/persists between areas.
Miscellaneous small bug fixes for glove, UI, and fast-travel.
Source
Changelog.gg summarizes and formats this update. How we read updates.
