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Steam News20 February 20233y ago

Relic Dudes 0.2.0 - Patch Notes

Added Endless/Infinite game mode. - Added a miniboss that appears on Default mode. - Added missing lights effects to bullets (vampire, turret and monster projectiles).

Full notes

Full Relic Dudes update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedAdded Endless/Infinite game mode. - Added a miniboss that appears on Default mode. - Added missing lights effects to bullets (vampire, turret and monster projectiles). - Added green light to Fairy from Ocarina so it won't be seen as a monster. - Added current tier to game scene so players know which tier they're playing. - Added a notification when you unlock a new tier, as most players didn't knew there was more than 1 tier. - Added partial gamepad support (Xbox/PS controllers, but should work some generic ones too). - Changed lobby tier to skull icons instead of numbers to be more visible. - Fixed In-Game button margins to prevent text getting out of the buttons. - Fixed Relic descriptions, Ice Gem was showing the wrong value, Berserk and Holy Water was not setting the stats properly and Powder Bag was not showing the color codes correctly, - Fixed Upgrades UI in front of "Wave Start" UI. - Fixed Lobby UI bug where sometimes it would place one player in front of another. - Fixed some localization issues with some UI elements. - Fixed a bug when the host leaves during game causing the game to freeze.

Relic Dudes changes

addedAdded Endless/Infinite game mode. - Added a miniboss that appears on Default mode. - Added missing lights effects to bullets (vampire, turret and monster projectiles). - Added green light to Fairy from Ocarina so it won't be seen as a monster. - Added current tier to game scene so players know which tier they're playing. - Added a notification when you unlock a new tier, as most players didn't knew there was more than 1 tier. - Added partial gamepad support (Xbox/PS controllers, but should work some generic ones too). - Changed lobby tier to skull icons instead of numbers to be more visible. - Fixed In-Game button margins to prevent text getting out of the buttons. - Fixed Relic descriptions, Ice Gem was showing the wrong value, Berserk and Holy Water was not setting the stats properly and Powder Bag was not showing the color codes correctly, - Fixed Upgrades UI in front of "Wave Start" UI. - Fixed Lobby UI bug where sometimes it would place one player in front of another. - Fixed some localization issues with some UI elements. - Fixed a bug when the host leaves during game causing the game to freeze.
  • Added Endless/Infinite game mode. - Added a miniboss that appears on Default mode. - Added missing lights effects to bullets (vampire, turret and monster projectiles). - Added green light to Fairy from Ocarina so it won't be seen as a monster. - Added current tier to game scene so players know which tier they're playing. - Added a notification when you unlock a new tier, as most players didn't knew there was more than 1 tier. - Added partial gamepad support (Xbox/PS controllers, but should work some generic ones too). - Changed lobby tier to skull icons instead of numbers to be more visible. - Fixed In-Game button margins to prevent text getting out of the buttons. - Fixed Relic descriptions, Ice Gem was showing the wrong value, Berserk and Holy Water was not setting the stats properly and Powder Bag was not showing the color codes correctly, - Fixed Upgrades UI in front of "Wave Start" UI. - Fixed Lobby UI bug where sometimes it would place one player in front of another. - Fixed some localization issues with some UI elements. - Fixed a bug when the host leaves during game causing the game to freeze.

Source

Steam News / 20 February 2023

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