HomeGamesUpdatesPricingMethodology
Steam News16 August 20241y ago

Relentless Frontier 0.4.1 now available on Beta Branch

Heyo! We heard your complaints and have been hard at work fixing (some of) them! Main changes: Optimized Titan sprites to take up less VRAM.

In this update1

Full notes

Full Relentless Frontier update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Compatibility
changedOptimized Titan sprites to take up less VRAM. This brings the game below the 8gm VRAM mark with all assets loaded, which should help with frame issues on mid / high-tier computers. We're looking to optimize more sprites this way in the coming months.
changedE1M6 split into two maps! E1M6 was pretty huge, which unfortunately put a lot of strain on peoples computers (and especially Steam Decks!). Splitting the map has lowered load times and increased gameplay performance a bunch.
changedGunner Slugs sprites have been changed, to make them stick out a bit better. Hopefully they don't get confused for their dumber, punchier cousins as often.
changedRelentless difficulty rebalanced! Its a lot harder now. Sorry?
changedGeneral monster placement rebalanced a bit. You might be surprised with what you find on E1M2 and E1M3...
addedIMPORTANTChanging versions is very likely to break your saves. Be ready to start a new game if you switch to the beta branch!

Relentless Frontier changes

changedOptimized Titan sprites to take up less VRAM. This brings the game below the 8gm VRAM mark with all assets loaded, which should help with frame issues on mid / high-tier computers. We're looking to optimize more sprites this way in the coming months.
changedE1M6 split into two maps! E1M6 was pretty huge, which unfortunately put a lot of strain on peoples computers (and especially Steam Decks!). Splitting the map has lowered load times and increased gameplay performance a bunch.
changedGunner Slugs sprites have been changed, to make them stick out a bit better. Hopefully they don't get confused for their dumber, punchier cousins as often.
changedRelentless difficulty rebalanced! Its a lot harder now. Sorry?
changedGeneral monster placement rebalanced a bit. You might be surprised with what you find on E1M2 and E1M3...

Heyo! We heard your complaints and have been hard at work fixing (some of) them!

Main changes:

  • Optimized Titan sprites to take up less VRAM. This brings the game below the 8gm VRAM mark with all assets loaded, which should help with frame issues on mid / high-tier computers. We're looking to optimize more sprites this way in the coming months.

  • E1M6 split into two maps! E1M6 was pretty huge, which unfortunately put a lot of strain on peoples computers (and especially Steam Decks!). Splitting the map has lowered load times and increased gameplay performance a bunch.

  • Gunner Slugs sprites have been changed, to make them stick out a bit better. Hopefully they don't get confused for their dumber, punchier cousins as often.

  • Relentless difficulty rebalanced! Its a lot harder now. Sorry?

  • General monster placement rebalanced a bit. You might be surprised with what you find on E1M2 and E1M3...

There's a bunch of other stuff, I'll have a more organized list of every change we have logged later down the line. It's mostly bug fixes and little adjustments to make the game feel better. Of course, if you find any bugs or issues, let us know on the Steam Forums or in our Discord!

IMPORTANT

Changing versions is very likely to break your saves. Be ready to start a new game if you switch to the beta branch!

Source

Steam News / 16 August 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.