In this update2
Full notes
Full Reigning Cats update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Fixes
- Events
- Store
Reigning Cats changes
Before anything else, I want to sincerely apologize for how long this update has taken. Reigning Cats has not had a proper update since 2015, and I know that is an incredibly long gap. I am genuinely grateful to everyone who has stayed patient, checked in, or continued to remember this project. Your support has meant more than you know.
Fully migrated the project from the original GameMaker 1.4 source to GameMaker Studio 2024.
Converted the game to run at a clean fixed 60 FPS.
More technical stuff
Fixed a major memory leak tied to repeated enemy targeting checks, which could build up over long fights.
Restored the [c]rm_Game[/c] fast-forward button so it speeds gameplay up again instead of staying at normal speed.
Removed the wave-end hitch caused by an unnecessary texture flush when the next-wave button appeared.
Reworked screen transitions so the wipe now fully covers the screen without leaving a gap on the right.
Improved the transition visuals to use the cropped [c]bg_transition[/c] gradient with a trailing fill so the screen closes cleanly.
Fixed gameplay properly pausing when menus or the in-game guide are open.
Added [c]Esc[/c] to skip the splash screen.
Fixed the feeder-room crash involving [c]obj_eater[/c] and [c]obj_slop[/c].
Fixed the [c]rm_Feeder[/c] background fading/washing out incorrectly over time.
Added a saved 1-minute potty timer for the litterbox minigame.
The potty minigame now ends automatically when the timer expires.
Feeding and potty timers now reset properly after starting a new run or entering feeding.
Fixed [c]Chow[/c] and [c]Potty[/c] button availability so they unlock and relock correctly instead of getting stuck.
Added a bigger "ALL CLEAN" celebration popup for fully cleaning the litterbox.
Added confetti-style reward feedback to the litterbox cleanup celebration.
Removed the background box from the cleanup celebration so it's just bold text and effects.
Reduced extra target-search overhead in several combat/tower logic paths.
Added cleanup for a lingering UI data-structure leak.
Fixed the reported long-session/final-boss memory overflow risk.
Fixed Steam store promo links to use the proper Steam overlay store call instead of the browser call.
Updated Steam overlay handling and cursor behavior to prevent the post-overlay mouse lag issue.
Switched the [c]obj_other_games[/c] promo click flow to mouse release, which resolved the lag after closing the Steam overlay.
Fixed the first promo entry in [c]obj_other_games[/c] so it opens correctly.
Fixed repeated wolf skill animation playback in [c]obj_boss[/c] so [c]sp_wolf_skill[/c] no longer only plays once.
Source
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