Reign of Guilds
Steam News 8 December 20255mo ago

Update 1.00.56

Dear friends! This patch includes the updates deployed during last weekend's maintenance. It marks our first full-fledged update following numerous hotfixes. Our primary focus has been on one of the most requested chang…

Update log

Full Reign of Guilds update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes2 additions8 changes2 removals
  • Balance
  • Gameplay
  • Workshop
  • Security
  • Events
  • Fixes
removedFlagging SystemThe "Aggressor" Status: A character who deals damage to another character in a Yellow Zone receives the "Aggressor" status (buff) for 10 minutes. This is visually indicated by a red dot above the character's head. Each subsequent damaging action refreshes the duration to 10 minutes. Any player can kill an "Aggressor" without losing karma. The "Aggressor" status is removed upon death. Dealing damage to a player with the "Aggressor" status does not give the attacker the "Aggressor" status.
removedFlagging SystemThe "Killer" Status: A character who kills another character in a Yellow Zone receives the "Killer" status. The key difference from "Aggressor" is that this status is not removed upon death;
addedAddedCrafting order NPCs and NPCs that exchange Mastery Tokens for special tools have been added to all cities on the Eastern Continent;
addedAddedButcher and Hunter quests have been added to the T2 (Pyntreff and Tulglasse) and T3 (Lynland and Cadarn) settlements;
changedChangedDodge Physics Adjustments: side dodges: speed has been increased, and the distance has been slightly increased, backward dodge: distance has been increased, and the speed has been slightly increased;
changedFixedA critical vulnerability has been patched.

Dear friends!

This patch includes the updates deployed during last weekend's maintenance. It marks our first full-fledged update following numerous hotfixes.

Our primary focus has been on one of the most requested changes from the community: the PvP flagging system. Alongside it, we've made adjustments to the related karma system. Unfortunately, we've also had to address several vulnerabilities that were exploited by players.

Now, let's move on to the detailed changelog.

Flagging System

In response to numerous requests from our community, we have quickly developed a PvP flagging system. Its goal is to allow players to defend themselves in the open world without losing karma:

  • Applies only in Yellow Zones: These are areas where killing another player can result in karma loss;

  • The "Aggressor" StatusA character who deals damage to another character in a Yellow Zone receives the "Aggressor" status (buff) for 10 minutes. This is visually indicated by a red dot above the character's head. Each subsequent damaging action refreshes the duration to 10 minutes. Any player can kill an "Aggressor" without losing karma. The "Aggressor" status is removed upon death. Dealing damage to a player with the "Aggressor" status does not give the attacker the "Aggressor" status.
  • The "Killer" StatusA character who kills another character in a Yellow Zone receives the "Killer" status. The key difference from "Aggressor" is that this status is not removed upon death;

The next step will be to assign the "Aggressor" status for applying harmful debuffs as well.

New Karma Penalties

  • Karma penalties for killing another player now scale based on the level difference between the killer and the victim::

    • A difference of 10-19 levels: penalty multiplier of 1.5x.

    • A difference of 20-29 levels: penalty multiplier of 2x.

    • A difference of 30-39 levels: penalty multiplier of 3x.

    • A difference of 40-49 levels: penalty multiplier of 4x.

    • A difference of 50-59 levels: penalty multiplier of 5x;

Added

  • Crafting order NPCs and NPCs that exchange Mastery Tokens for special tools have been added to all cities on the Eastern Continent;

  • Butcher and Hunter quests have been added to the T2 (Pyntreff and Tulglasse) and T3 (Lynland and Cadarn) settlements;

Changed

  • Dodge Physics Adjustmentsside dodges: speed has been increased, and the distance has been slightly increased, backward dodge: distance has been increased, and the speed has been slightly increased;
  • The combat tutorial stage on Revulet Island has been relocated to the arena;

Fixed

  • A critical vulnerability has been patched.

  • The effect from the campfire on the event version of Fazira now lasts for 1 minute.

  • Fixed a bug with the "Balm" powder.

  • Fixed issues with the cooldown durations for "Delivery" quests.

  • Localization fixes have been made.

Abuser Bans

Unfortunately, for the second time this week, we are dealing with the abuse of an exploit/mechanic (in this case, leaving the tutorial island).

This vulnerability was quickly patched on Sunday morning, and the accounts of the offenders have been banned.

Our response to the violators will be slightly less lenient than the first time:

  • A one-week ban for their main accounts.

  • Rollback of all assets obtained through the exploit.

  • An additional penalty of 50% of the confiscated amount.

  • Permanently banned "throwaway" accounts.

Arguments such as "It was an accident" or "I only tried it once!" are unacceptable, as our logs clearly show hundreds of repeated actions by the same users.

We deliberately chose not to use fake items with zero value for the tutorial, as many games do. Unfortunately, a number of players decided to take advantage of this.

Blocked Accounts:

  • EU -

Source

Steam News / 8 December 2025

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