Reign of Guilds
Steam News 24 March 20261mo ago

The Age of Brave

Friends, this major update introduces several new mechanics and locations—but first, a word on our immediate plans. Beyond hotfixes, our primary focus will be on rebalancing. We've already begun actively gathering commu…

Update log

Full Reign of Guilds update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions8 changes0 removals
  • Gameplay
  • Balance
addedFriends, this major update introduces several new mechanics and locations—but first, a word on our immediate plans.
changedReverting armor bonus/malus values to their previous RD-era state—i.e., the more Physical Defense (PD) an armor piece grants, the greater the penalty to Magical Defense (MD);
changedGradually restoring previous secondary stat requirements for small armor sets and jewelry;
changedIntroducing passive effects tied to damage types and weapon classes (bleed, armor penetration, stun, etc.);
addedJoin the ongoing balance discussions—and share your thoughts on the new changes in this patch!
changedThe Island of the BraveRewards: Stat rings—featuring bonuses to Health, Mana, Energy, Physical Attack, Physical Defense, Magical Attack, and Magical Defense—which can also be enchanted; Rings are assembled from fragments dropped as rewards for defeating enemies on the island; Rings come in five tiers: the first tier is crafted from fragments, while subsequent tiers are obtained by merging rings of the previous tier.

Friends, this major update introduces several new mechanics and locations—but first, a word on our immediate plans.

Beyond hotfixes, our primary focus will be on rebalancing. We've already begun actively gathering community feedback, with the main priority being a reassessment of the current attack/defense imbalance. While we continue collecting input on how best to address this, we're considering several options:

  • Reverting armor bonus/malus values to their previous RD-era state—i.e., the more Physical Defense (PD) an armor piece grants, the greater the penalty to Magical Defense (MD);

  • Reverting penalties on enchantments—particularly forced ones—to their former values, where enchantments more heavily penalize the opposite stat;

  • Gradually restoring previous secondary stat requirements for small armor sets and jewelry;

  • Introducing passive effects tied to damage types and weapon classes (bleed, armor penetration, stun, etc.);

Join the ongoing balance discussions—and share your thoughts on the new changes in this patch!

Previously announced compensation and rollbacks for castle/guild owners:

  • All CIS accounts receive 7 days of titles (Chevalier and Merchant);

  • Castle owners, guilds, and their members are rolled back to 04:00 MSK, March 19, 2026;

  • Level 15/45/75 castles will remain occupied until approximately 21:00 MSK, March 25, 2026;

  • Level 30/60/90 castles will remain occupied until approximately 21:00 MSK, March 26, 2026;

The Island of the Brave

The Island of the Brave is a location offering unique rewards and challenges for experienced players with level 60 characters.

  • Rewards:

    • Stat rings—featuring bonuses to Health, Mana, Energy, Physical Attack, Physical Defense, Magical Attack, and Magical Defense—which can also be enchanted;

    • Rings are assembled from fragments dropped as rewards for defeating enemies on the island;

    • Rings come in five tiers: the first tier is crafted from fragments, while subsequent tiers are obtained by merging rings of the previous tier.

  • Restrictions:

    • Leaving the village on the island requires the active "Adventure" effect, obtained by activating a "Ticket" item;

    • Tickets come in three tiers: T1 grants 1 hour of effect duration, T2 — 6 hours, T3 — 12 hours;

    • Each day, players receive 30 minutes of free island time, which is consumed first before ticket duration is used;

  • Challenges:

    • Any death on the island reduces the "Ticket" effect duration by 30 minutes. A ticket fragment also drops from the fallen player, which can be sold or combined with other fragments to craft a full ticket;

    • The island's harsh tropical atmosphere takes a toll on equipment, accelerating wear at 10 times the normal rate, with an additional 1% durability loss upon death;

    • The island teems with dangerous enemies—one wrong step can easily lead to a swift demise;

  • The location:

    • The Island of the Brave is a reworked version of Stream Island—familiar to many as the old tutorial area.

    • The entire island is covered in a vibrant, rain-drenched tropical rainforest biome;

  • Enemies and Boss Mechanics:

    • Main boss — Tropical Leshy:

      • Unlike conventional bosses, the Leshy can spawn anywhere on the island and freely roams its entire perimeter;

      • Respawn time is 24 hours—but defeating enemies across the island accelerates his return. The stronger the foe, the more it reduces the time until the Leshy reappears;

      • He features unique mechanics and never returns to a spawn point under any circumstances;

    • Miniboss:

      • Battle Frog — a master of martial arts whose skills would make many warriors of Dwarrhan envious;

    • Regular Enemies:

      • Tropical Stickman — a small, elusive kamikaze (no nameplate) that explodes near its target;

      • Tropical Menada— far more dynamic than her Dwarrhan counterpart

      • Tropical Spider — faster and more aggressive than its mainland relatives;

    • All enemies on the island drop personal loot that cannot be stolen by other players.

Source

Steam News / 24 March 2026

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