Update log
Full Reign of Guilds update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
Friends, this major update introduces several new mechanics and locations—but first, a word on our immediate plans.
Beyond hotfixes, our primary focus will be on rebalancing. We've already begun actively gathering community feedback, with the main priority being a reassessment of the current attack/defense imbalance. While we continue collecting input on how best to address this, we're considering several options:
Reverting armor bonus/malus values to their previous RD-era state—i.e., the more Physical Defense (PD) an armor piece grants, the greater the penalty to Magical Defense (MD);
Reverting penalties on enchantments—particularly forced ones—to their former values, where enchantments more heavily penalize the opposite stat;
Gradually restoring previous secondary stat requirements for small armor sets and jewelry;
Introducing passive effects tied to damage types and weapon classes (bleed, armor penetration, stun, etc.);
Join the ongoing balance discussions—and share your thoughts on the new changes in this patch!
Previously announced compensation and rollbacks for castle/guild owners:
All CIS accounts receive 7 days of titles (Chevalier and Merchant);
Castle owners, guilds, and their members are rolled back to 04:00 MSK, March 19, 2026;
Level 15/45/75 castles will remain occupied until approximately 21:00 MSK, March 25, 2026;
Level 30/60/90 castles will remain occupied until approximately 21:00 MSK, March 26, 2026;
The Island of the Brave
The Island of the Brave is a location offering unique rewards and challenges for experienced players with level 60 characters.
Rewards:
Stat rings—featuring bonuses to Health, Mana, Energy, Physical Attack, Physical Defense, Magical Attack, and Magical Defense—which can also be enchanted;
Rings are assembled from fragments dropped as rewards for defeating enemies on the island;
Rings come in five tiers: the first tier is crafted from fragments, while subsequent tiers are obtained by merging rings of the previous tier.
Restrictions:
Leaving the village on the island requires the active "Adventure" effect, obtained by activating a "Ticket" item;
Tickets come in three tiers: T1 grants 1 hour of effect duration, T2 — 6 hours, T3 — 12 hours;
Each day, players receive 30 minutes of free island time, which is consumed first before ticket duration is used;
Challenges:
Any death on the island reduces the "Ticket" effect duration by 30 minutes. A ticket fragment also drops from the fallen player, which can be sold or combined with other fragments to craft a full ticket;
The island's harsh tropical atmosphere takes a toll on equipment, accelerating wear at 10 times the normal rate, with an additional 1% durability loss upon death;
The island teems with dangerous enemies—one wrong step can easily lead to a swift demise;
The location:
The Island of the Brave is a reworked version of Stream Island—familiar to many as the old tutorial area.
The entire island is covered in a vibrant, rain-drenched tropical rainforest biome;
Enemies and Boss Mechanics:
Main boss — Tropical Leshy:
Unlike conventional bosses, the Leshy can spawn anywhere on the island and freely roams its entire perimeter;
Respawn time is 24 hours—but defeating enemies across the island accelerates his return. The stronger the foe, the more it reduces the time until the Leshy reappears;
He features unique mechanics and never returns to a spawn point under any circumstances;
Miniboss:
Battle Frog — a master of martial arts whose skills would make many warriors of Dwarrhan envious;
Regular Enemies:
Tropical Stickman — a small, elusive kamikaze (no nameplate) that explodes near its target;
Tropical Menada— far more dynamic than her Dwarrhan counterpart
Tropical Spider — faster and more aggressive than its mainland relatives;
All enemies on the island drop personal loot that cannot be stolen by other players.
Source
