Full notes
Full Reign of Bullets update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- UI and audio
- Fixes
Quite a lot has changed since patch 1.0.1. Thank you all for your reports and feedback. We do our best to read everything, while we keep improving the game. Here is the list. Enjoy! Changes since 1.0.1
Improved performance of a lot of weapons, projectiles and other game elements.
Optimized and balanced a lot of weapons, for more info, see the ‘Balancing’ section. In short: Generally, the max amount of projectiles on screen have been reduced. So properties like the maximum number of projectiles, splitting and fire rate have been nerfed. To compensate for these changes, damage has been buffed on these weapons.
When you play on the three highest difficulty levels, the level of the items you find will also increase. (based on kill-percentage)
The Luck-upgrade increases the chance a weapon has a higher level than the level you found it in (i.e. level 50 normally drops level 45-52 weapons, with maximized luck this is increased this to 50-57).
You can now change the scale of the combat text in the options menu under gameplay.
Added area specific loading-screens with a little more background story about the bosses.
Balancing:
Drone swarmer
The drones no longer shoot at all targets that are in range. Instead it gets a target and will only attack this target, until it is either killed or out of reach.
Decreased max amount of drones
Decreased max fire rate
Decreased drone max range
Decreased drone max lifetime
Decreased drone max splitting chance
Increased drone starting damage and scaling
Blaster
Decreased max fire rate
Decreased max projectiles
Decreased max splitting
Energy blades
Decreased max fire rate
Increased damage scaling
Decreased max number of projectiles
Decreased max ticks/second
Rifle
Decreased max fire rate
Decreased max splitting
Decreased max number of projectiles
Decreased damage scaling
Missile launcher
Increased damage scaling
Increased targeting scaling
Increased max explosion radius (special)
Decreased max fire rate
Decreased max range
Decreased max splitting
Decreased max number of projectiles
Flak cannon
Decreased projectiles scaling
Decreased max fire rate
Decreased reload speed scaling
Increased damage scaling
Acid spitter
Decreased max fire rate
Decreased special scaling
Decreased max splitting
Flamethrower
Decreased max splitting
Increased damage scaling slightly
Lightning weapon
Decreased max splitting
Improvements:
Daisy (desert boss) projectiles now have their own impact graphical effect.
Improved the looks of the flamethrower DoT.
Improved object pooling; increasing performance.
Changed the name of the industrial area to ‘Titan Corporation’.
Reduced the amount of log outputs, saves disc space.
Tweaked speed of weapon placement when using the controller.
Tweaked deadzone of weapon rotation when using the controller.
Implemented d-pad hint in hangar.
Improved graphics of the survival area in level select.
Small graphical improvements to the intro and outro scene.
Help system dismiss button is now always displayed.
Text on generic buttons is now centered.
When you’re placing a weapon, the weapons on your ship become slightly transparent.
Improved desert miniboss death animation.
Minor changes to water area background (for Thomas).
Ending cutscene credits now ends earlier (after the credits have rolled out).
Bugs:
Fixed a bug where it was possible to change area when a level was already starting.
Fixed a bug where play session data wouldn't get reset properly when quitting the game, resulting in possible lockups on a lower level profile.
Fixed a bug where you couldn’t get 100% kill percentage, even if
Source
Changelog.gg summarizes and formats this update. How we read updates.
