Repeated intro
What changed
1 fix1 addition7 changes0 removals
- UI and audio
- Performance
- Store
changedGeneral Buttons: - Undo button (binded to Z) - Modifier button (multiselect, flip paste, binded to Ctrl) - Delete Object button (unbinded by default) - Freeze Object button (unbinded by default) - Break Object button (unbinded by default) - Resize Object button (unbinded by default) - Ignite Object button (unbinded by default) - Repair Machinery button (unbinded by default) - Change IO Wire Type button (unbinded by default) - Clear All Objects button (unbinded by default) - Clear Life Objects button (unbinded by default) - Clear Debris Objects button (unbinded by default)
changedCamera Buttons: - Zoom In button (binded to numpad +) - Zoom Out button (binded to numpad -) - Rotate Camera Left button (unbinded by default) - Rotate Camera Right button (unbinded by default) - Reset Camera Rotation button (unbinded by default)
changedTime Buttons: - Increase Time Speed button (unbinded by default) - Decrease Time Speed button (unbinded by default)
changedRoom Illumination Buttons: - Toggle Room Illumination button (unbinded by default) - Increase Room Illumination button (unbinded by default) - Decrease Room Illumination button (unbinded by default)
changedUI Buttons: - Open Ragdoll Inspector button (unbinded by default) - Toggle Physics Layer UI button (unbinded by default)
changedGeneral Settings: - Collision Detection Mode (fast or precise) - Slow Motion Time Scale (when slow motion button is pressed)
Regular Human Workshop changes
changedGeneral Buttons: - Undo button (binded to Z) - Modifier button (multiselect, flip paste, binded to Ctrl) - Delete Object button (unbinded by default) - Freeze Object button (unbinded by default) - Break Object button (unbinded by default) - Resize Object button (unbinded by default) - Ignite Object button (unbinded by default) - Repair Machinery button (unbinded by default) - Change IO Wire Type button (unbinded by default) - Clear All Objects button (unbinded by default) - Clear Life Objects button (unbinded by default) - Clear Debris Objects button (unbinded by default)
changedCamera Buttons: - Zoom In button (binded to numpad +) - Zoom Out button (binded to numpad -) - Rotate Camera Left button (unbinded by default) - Rotate Camera Right button (unbinded by default) - Reset Camera Rotation button (unbinded by default)
changedTime Buttons: - Increase Time Speed button (unbinded by default) - Decrease Time Speed button (unbinded by default)
changedRoom Illumination Buttons: - Toggle Room Illumination button (unbinded by default) - Increase Room Illumination button (unbinded by default) - Decrease Room Illumination button (unbinded by default)
changedUI Buttons: - Open Ragdoll Inspector button (unbinded by default) - Toggle Physics Layer UI button (unbinded by default)
This is a small “Quality of Life” update, it includes:
General Buttons: - Undo button (binded to Z) - Modifier button (multiselect, flip paste, binded to Ctrl) - Delete Object button (unbinded by default) - Freeze Object button (unbinded by default) - Break Object button (unbinded by default) - Resize Object button (unbinded by default) - Ignite Object button (unbinded by default) - Repair Machinery button (unbinded by default) - Change IO Wire Type button (unbinded by default) - Clear All Objects button (unbinded by default) - Clear Life Objects button (unbinded by default) - Clear Debris Objects button (unbinded by default)
Camera Buttons: - Zoom In button (binded to numpad +) - Zoom Out button (binded to numpad -) - Rotate Camera Left button (unbinded by default) - Rotate Camera Right button (unbinded by default) - Reset Camera Rotation button (unbinded by default)
Time Buttons: - Increase Time Speed button (unbinded by default) - Decrease Time Speed button (unbinded by default)
Room Illumination Buttons: - Toggle Room Illumination button (unbinded by default) - Increase Room Illumination button (unbinded by default) - Decrease Room Illumination button (unbinded by default)
UI Buttons: - Open Ragdoll Inspector button (unbinded by default) - Toggle Physics Layer UI button (unbinded by default)
General Settings: - Collision Detection Mode (fast or precise) - Slow Motion Time Scale (when slow motion button is pressed)
Gore Settings:
- Projectile Wound Size Multiplier
- Explosion Fragment Wound Size Multiplier
- Stab Wound Size Multiplier
- Impact Wound size multiplier
- Dismemberment Wound Size Multiplier
Video Settings:
(when VSync is off)
Skins Editor: - Added joints positions into Skin Bounds Template
Fixed: - Issue with sharp objects not being able to cut through other objects when resized - Issue with rocket engine thrust effect being in wrong position when spawned flipped - Issue when game paused, some UIs was still being visible - Issue when cursor with cross was still visible after ragdoll inspector closed