Finally, I'm ready to announce that update 2.0 is coming soon (working title "Echoing Steps of Angels") Changes: Gameplay - Changes in some weapon timings Changes in enemy attack timings Greater variety in enemy behavio
Full notes
Full Regotown update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition3 changes0 removals
Gameplay
Events
changedGameplay -
changedChanges in some weapon timings Changes in enemy attack timings Greater variety in enemy behavior Changes in the behavior of all creatures.
addedChanges in the storyline Story inserts Over ten new levels Many old levels improved or almost completely changed Many new creatures Changes in player behavior More interesting situations and traps More interaction
changedFrom the developer, without formality: Thank you all who bought Regotown. Sorry for the long wait for updates, I understood what and where could be improved or changed, but it's not that simple. Some changes always bring bugs and inconsistencies in other events. I didn't want to change something in certain aspects, but break others. I decided to make version 2.0 with fixes for everything at once. Also, I can say that the game version 1.0 was not made quickly, and now, over 2.0, I'm working at the limit of my abilities. Thank you for your patience. You can play 1.0 now to be even more surprised by 2.0, as it can be considered a different game. The quality of everything will be increased exponentially))))
Regotown changes
changedGameplay -
changedChanges in some weapon timings Changes in enemy attack timings Greater variety in enemy behavior Changes in the behavior of all creatures.
addedChanges in the storyline Story inserts Over ten new levels Many old levels improved or almost completely changed Many new creatures Changes in player behavior More interesting situations and traps More interaction
changedFrom the developer, without formality: Thank you all who bought Regotown. Sorry for the long wait for updates, I understood what and where could be improved or changed, but it's not that simple. Some changes always bring bugs and inconsistencies in other events. I didn't want to change something in certain aspects, but break others. I decided to make version 2.0 with fixes for everything at once. Also, I can say that the game version 1.0 was not made quickly, and now, over 2.0, I'm working at the limit of my abilities. Thank you for your patience. You can play 1.0 now to be even more surprised by 2.0, as it can be considered a different game. The quality of everything will be increased exponentially))))
Finally, I'm ready to announce that update 2.0 is coming soon (working title "Echoing Steps of Angels")
Changes:
Gameplay -
Changes in some weapon timings Changes in enemy attack timings Greater variety in enemy behavior Changes in the behavior of all creatures.
Graphics:
General improvement in graphics quality More diverse background animations Listing changes could go on forever
IMPORTANT:
Changes in the storyline Story inserts Over ten new levels Many old levels improved or almost completely changed Many new creatures Changes in player behavior More interesting situations and traps More interaction
With version 2.0, the amount of content will increase exponentially!!!
From the developer, without formality: Thank you all who bought Regotown. Sorry for the long wait for updates, I understood what and where could be improved or changed, but it's not that simple. Some changes always bring bugs and inconsistencies in other events. I didn't want to change something in certain aspects, but break others. I decided to make version 2.0 with fixes for everything at once. Also, I can say that the game version 1.0 was not made quickly, and now, over 2.0, I'm working at the limit of my abilities. Thank you for your patience. You can play 1.0 now to be even more surprised by 2.0, as it can be considered a different game. The quality of everything will be increased exponentially))))