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Full Regain Earth: First Strike update
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Repeated intro
Hello dear Regain Earth Players, Testers, Community & Early Access Pioneers,
What changed
- Gameplay
- UI and audio
- Maps
- Compatibility
Regain Earth: First Strike changes
Over the past few weeks I've released a lot of minor updates to Regain Earth: First Strike, and here I'd like to give an overview of all those changes.
Thank you!
As always and first of all, I want to say a big thank you to our awesome testers & Discord community & TikTok community for giving me feedback on REFS and great new ideas. This is what drives the development of the game! Thanks a lot!!!
Updates!
New player air defense turret with homing missiles, which also intercept rockets from opponents. Can be found as a grenade.
New boss fight, a different kind of mech (Mech "Runner"). Faster and with different weapon, but no missiles.
Now two grenade slots instead of one
New shield grenades. Now a total of 3 shield grenade types and new visualization.
Melee weapon (sci-fi baton) new design and with animation when equipping.
Translations Germand and Polish
New grenade that turns into a laser firing turret that supports the player. Unlimited in time, the turret remains at your side until it is destroyed. Turret, like the player, is recognized as an enemy by AI and attacked.
Higher overall grenade drop rate
Effects of frost and speed grenade extended
Visual HUD Weapon Slots and grenade Slots
New Leaderboard switch in the main menu. Now you can switch through all leaderboards in terms of map, difficulty and team size.
Major change in player ragdoll to make sure the player can't get stuck in walls, holes or elsewhere.
Implemented a much more natural shooting behavior for both robots, with a delay when the player is first spotted for the first time or when not seen for a long time. So, Rocksy can not come around the corner and blow you up directly. Also better aim in the direction of the player. And prevent the bug that shooting robots can come to the player position without shooting at him.
New Extreme difficulty. Unlock it by surviving 6 rounds on Hardcore. Up to 8 waves are awaiting you on Extreme!
You can now change the shoulder side of the camera. Just hold down "Holster Weapon" (Q).
Mutants are now called "MuTecs". This was a result of the TikTok poll and is meant to combine mutants and robots (technology) in one word.
New effect for "speed boost" grenade
Renaming of the difficulty levels.
Now Hardcore difficulty (previously "Hard") is only available once you have completed Advanced (previously "Normal").
New melee animations
New speed boost grenade, higher player speed without negative effect on the bullet spread
Player switch in the spectator camera, also possible to change back to your downed player
Many small improvements and bugfixes!
What's in next weeks/months?
Close Combat Features
Normal enemy for waves greater 4
Third Boss
Third Map
Don't forget to vote your next most appreciated features in Discord in #📥vote-next-features
If you want to be a part of our closed beta testing community, visit us in discord. If you don't own the game already, you can simply grab a key in Discord 24/4 from key-bot. Discord: https://discord.gg/z2dXQXN
Stay tuned for next updates and keep giving us feedback, bug reports and your wishes and ideas. Thanks a lot!
Greetings, Sebastian aka. TheFlow aka. GameDevDude
Source
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