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Steam News8 May 20215y ago

Update: Close combat improved! Grenades improved! Bug fixes! And more!

Hello dear Regain Earth Players, Testers, Community & Early Access Pioneers, Over the past few weeks I've released a lot of minor updates to Regain Earth: First Strike, and here I'd like to give an overview of all those

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Full Regain Earth: First Strike update

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Repeated intro

Hello dear Regain Earth Players, Testers, Community & Early Access Pioneers,

What changed

1 fix1 addition3 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Compatibility
addedThank you!As always and first of all, I want to say a big thank you to our awesome testers & Discord community & TikTok community for giving me feedback on REFS and great new ideas. This is what drives the development of the game ! Thanks a lot!!!
fixedUpdates!Close Combat: you can now dissolve fences with a full charged melee hit! Please provide feedback on balancing. What do you think about the possibility of removing fences? - Close Combat: melee no longer hurts teammate, hit energy recharges teammate's radar scan! - Grenade throw indicates the arc the throw will make. Just hold down the throw button! - Grenade balancing update: grenades explode faster, do more damage, health grenade has a longer effect - Fixed annoying bug that mech won't stop shooting when you hide. Please let me know if it happens again! - Fixed bug that bullet shell can get stuck in the air. - Performance: performance improvement when using the radar scan. - Higher grenade drop rate - Fixed that leader board is not showing correct ranks, when in single player played a different difficulty as when joining a multiplayer match right after - Made AI footsteps a bit louder, perhaps a bit more next time, because it still seems a bit silent. - New physical effect when hit barrels with close combat - Bigger hit radius for close combat to hit more easily 3-4 foes when close - Stronger explosive grenade - Stronger frost grenade - Less delay between throw grenade and grenade explode to make it more effective using grenades - Mouse thumb keys 4 + 5 are now usable in REFS - Improved effects on close combat - Fixed bug on hanger to prevent player can get on top of white house - Bug fixed on gamepad / controller, that the left thumb stick is inverted. Please check if everything works, also the invert options for the stick in the control menu still work. If the problem persists, please go to the input settings (button settings) and perform a "restore defaults" once. - Fixed bug in close combat, that you could get into a state where the baton was still in your hand and so was the gun.
changedWhat's in next weeks?Third Map
changedWhat's in next weeks?If you want to be a part of our closed beta testing community, visit us in discord. If you don't own the game already, you can simply grab a key in Discord 24/4 from key-bot. Discord: https://discord.gg/z2dXQXN
changedWhat's in next weeks?Stay tuned for next updates and keep giving us feedback, bug reports and your wishes and ideas. Thanks a lot!

Regain Earth: First Strike changes

addedAs always and first of all, I want to say a big thank you to our awesome testers & Discord community & TikTok community for giving me feedback on REFS and great new ideas. This is what drives the development of the game ! Thanks a lot!!!
fixedClose Combat: you can now dissolve fences with a full charged melee hit! Please provide feedback on balancing. What do you think about the possibility of removing fences? - Close Combat: melee no longer hurts teammate, hit energy recharges teammate's radar scan! - Grenade throw indicates the arc the throw will make. Just hold down the throw button! - Grenade balancing update: grenades explode faster, do more damage, health grenade has a longer effect - Fixed annoying bug that mech won't stop shooting when you hide. Please let me know if it happens again! - Fixed bug that bullet shell can get stuck in the air. - Performance: performance improvement when using the radar scan. - Higher grenade drop rate - Fixed that leader board is not showing correct ranks, when in single player played a different difficulty as when joining a multiplayer match right after - Made AI footsteps a bit louder, perhaps a bit more next time, because it still seems a bit silent. - New physical effect when hit barrels with close combat - Bigger hit radius for close combat to hit more easily 3-4 foes when close - Stronger explosive grenade - Stronger frost grenade - Less delay between throw grenade and grenade explode to make it more effective using grenades - Mouse thumb keys 4 + 5 are now usable in REFS - Improved effects on close combat - Fixed bug on hanger to prevent player can get on top of white house - Bug fixed on gamepad / controller, that the left thumb stick is inverted. Please check if everything works, also the invert options for the stick in the control menu still work. If the problem persists, please go to the input settings (button settings) and perform a "restore defaults" once. - Fixed bug in close combat, that you could get into a state where the baton was still in your hand and so was the gun.
changedThird Map
changedIf you want to be a part of our closed beta testing community, visit us in discord. If you don't own the game already, you can simply grab a key in Discord 24/4 from key-bot. Discord: https://discord.gg/z2dXQXN
changedStay tuned for next updates and keep giving us feedback, bug reports and your wishes and ideas. Thanks a lot!

Over the past few weeks I've released a lot of minor updates to Regain Earth: First Strike, and here I'd like to give an overview of all those changes.

Thank you!

As always and first of all, I want to say a big thank you to our awesome testers & Discord community & TikTok community for giving me feedback on REFS and great new ideas. This is what drives the development of the game! Thanks a lot!!!

Updates!

  • Close Combatyou can now dissolve fences with a full charged melee hit! Please provide feedback on balancing. What do you think about the possibility of removing fences? - Close Combat: melee no longer hurts teammate, hit energy recharges teammate's radar scan! - Grenade throw indicates the arc the throw will make. Just hold down the throw button! - Grenade balancing update: grenades explode faster, do more damage, health grenade has a longer effect - Fixed annoying bug that mech won't stop shooting when you hide. Please let me know if it happens again! - Fixed bug that bullet shell can get stuck in the air. - Performance: performance improvement when using the radar scan. - Higher grenade drop rate - Fixed that leader board is not showing correct ranks, when in single player played a different difficulty as when joining a multiplayer match right after - Made AI footsteps a bit louder, perhaps a bit more next time, because it still seems a bit silent. - New physical effect when hit barrels with close combat - Bigger hit radius for close combat to hit more easily 3-4 foes when close - Stronger explosive grenade - Stronger frost grenade - Less delay between throw grenade and grenade explode to make it more effective using grenades - Mouse thumb keys 4 + 5 are now usable in REFS - Improved effects on close combat - Fixed bug on hanger to prevent player can get on top of white house - Bug fixed on gamepad / controller, that the left thumb stick is inverted. Please check if everything works, also the invert options for the stick in the control menu still work. If the problem persists, please go to the input settings (button settings) and perform a "restore defaults" once. - Fixed bug in close combat, that you could get into a state where the baton was still in your hand and so was the gun.

What's in next weeks?

Extreme Mode and Infinity/endless Mode

One more boss enemy and a normal enemy for waves greater 4

Third Map

Don't forget to vote your next most appreciated features in Discord in #📥vote-next-features

If you want to be a part of our closed beta testing community, visit us in discord. If you don't own the game already, you can simply grab a key in Discord 24/4 from key-bot. Discord: https://discord.gg/z2dXQXN

Stay tuned for next updates and keep giving us feedback, bug reports and your wishes and ideas. Thanks a lot!

Greetings, Sebastian aka. TheFlow aka. GameDevDude

Source

Steam News / 8 May 2021

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