Hello dear Regain Earth community & pioneers, Today we released a bigger update for Regain Earth: First Strike. Thank you!
In this update4
Full notes
Full Regain Earth: First Strike update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello dear Regain Earth community & pioneers,
What changed
1 fix5 additions1 change0 removals
Store
Gameplay
UI and audio
Maps
Events
addedThank you!First of all, we would like to thank the first testers very much , who gave us feedback and provided us with new ideas. Especially to Dennis “D-Power” W., Tino “Draven” E., Jonas “Jonas” M., Jan “otto” G., Melanie “Suesse Maus” S. and Devin “Stachel” S. ! Not all ideas have been implemented yet, but many changes in this update are based on your feedback. Special thanks to Devin "Stachel" Sorth , who helped me as an artist for the Steam Store Page and Logos.
addedNew Enemy & Weapon types:New Robot AI which act as first shooting AI enemy
addedGameplay & Feature Updates:Much better blood splashes on bullet hit - Score System - Complete rounds faster to get more points - Big AI update: Attack closest player with random variation, AI face attacking player, shooting AI remain shooting range, reworked AI code - New blood spatter on wall and floor on bullet hit - New oil spatter on wall and floor on bullet hit robots - Weapon removed auto pickup, added pickup button - Some Map improvements - New background music when playing
addedUI & Controls:Now every action key can have two keyboard keys assigned. - Removed Player Name Menu – Use only steam name for now - Add back-button in Game Menu, can press ESC or Backspace to go a menu back - New UI to show keyboard buttons to press for revive, pickup… - Jump higher - but still not sure if jump will be removed completely in the future - Improved scaling and position of steam name over players character head - Credits improved
fixedBugfixes:Enemies left calculated better - Fixed map bug to get not stuck - AI does not hit - AI does hit in wrong direction - Wrong player ready state and ping in lobby - Settings for Display Quality and Resolution not working correct - Bug on loading screen for remote player - Fixed several multiplayer replication bugs
addedWhat is coming next?Gameplay: Round end after surviving round 8, with showing scores, showing (local) ladder board - Gameplay: Special Round Events with bigger Mechs - Gameplay: New weapons and grenades - Exploding barrels and gas pipes
Regain Earth: First Strike changes
addedFirst of all, we would like to thank the first testers very much , who gave us feedback and provided us with new ideas. Especially to Dennis “D-Power” W., Tino “Draven” E., Jonas “Jonas” M., Jan “otto” G., Melanie “Suesse Maus” S. and Devin “Stachel” S. ! Not all ideas have been implemented yet, but many changes in this update are based on your feedback. Special thanks to Devin "Stachel" Sorth , who helped me as an artist for the Steam Store Page and Logos.
addedNew Robot AI which act as first shooting AI enemy
addedMuch better blood splashes on bullet hit - Score System - Complete rounds faster to get more points - Big AI update: Attack closest player with random variation, AI face attacking player, shooting AI remain shooting range, reworked AI code - New blood spatter on wall and floor on bullet hit - New oil spatter on wall and floor on bullet hit robots - Weapon removed auto pickup, added pickup button - Some Map improvements - New background music when playing
addedNow every action key can have two keyboard keys assigned. - Removed Player Name Menu – Use only steam name for now - Add back-button in Game Menu, can press ESC or Backspace to go a menu back - New UI to show keyboard buttons to press for revive, pickup… - Jump higher - but still not sure if jump will be removed completely in the future - Improved scaling and position of steam name over players character head - Credits improved
fixedEnemies left calculated better - Fixed map bug to get not stuck - AI does not hit - AI does hit in wrong direction - Wrong player ready state and ping in lobby - Settings for Display Quality and Resolution not working correct - Bug on loading screen for remote player - Fixed several multiplayer replication bugs
Today we released a bigger update for Regain Earth: First Strike.
Thank you!
First of all, we would like to thank the first testers very much, who gave us feedback and provided us with new ideas. Especially to Dennis “D-Power” W., Tino “Draven” E., Jonas “Jonas” M., Jan “otto” G., Melanie “Suesse Maus” S. and Devin “Stachel” S.! Not all ideas have been implemented yet, but many changes in this update are based on your feedback. Special thanks to Devin "Stachel" Sorth, who helped me as an artist for the Steam Store Page and Logos.
Updates!
New Enemy & Weapon types:
New Robot AI which act as first shooting AI enemy
Gameplay & Feature Updates:
Much better blood splashes on bullet hit - Score System - Complete rounds faster to get more points - Big AI update: Attack closest player with random variation, AI face attacking player, shooting AI remain shooting range, reworked AI code - New blood spatter on wall and floor on bullet hit - New oil spatter on wall and floor on bullet hit robots - Weapon removed auto pickup, added pickup button - Some Map improvements - New background music when playing
UI & Controls:
Now every action key can have two keyboard keys assigned. - Removed Player Name Menu – Use only steam name for now - Add back-button in Game Menu, can press ESC or Backspace to go a menu back - New UI to show keyboard buttons to press for revive, pickup… - Jump higher - but still not sure if jump will be removed completely in the future - Improved scaling and position of steam name over players character head - Credits improved
Bugfixes:
Enemies left calculated better - Fixed map bug to get not stuck - AI does not hit - AI does hit in wrong direction - Wrong player ready state and ping in lobby - Settings for Display Quality and Resolution not working correct - Bug on loading screen for remote player - Fixed several multiplayer replication bugs
What is coming next?
AddedGameplayRound end after surviving round 8, with showing scores, showing (local) ladder board - Gameplay: Special Round Events with bigger Mechs - Gameplay: New weapons and grenades - Exploding barrels and gas pipes
Stay tuned for next updates and keep giving us feedback, bug reports and your wishes and ideas. Thanks a lot!