Full notes
Full Reflex Unit: Strike Ops update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Compatibility
Reflex Unit: Strike Ops changes
Thank you to everyone who tried out the Strike Ops Demo during Steam Fest! The demo is still available, so if you missed it, no worries – it's here to stay!
Based on your incredible feedback, we’ve made several improvements to enhance the Strike Ops experience:
Building Explosions Now, when you take down the evil NEOTECH bases, they explode and crumble with dynamic physics!
Tuned Container Carrying Carrying containers now incurs a significantly reduced movement penalty, so you can move faster and stay nimble.
Increased Enemy Presence The NEOTECH forces received reinforcements and a software update to enhance their area control – expect more action in the AO!
Remappable Controls Customize your controls! Gamepad and Keyboard/Mouse layouts can now be configured to match your play style in the settings.
Adjustable Camera Adjust the Field of View (FOV) of the camera to your preference in the settings for an optimized view.
Disable Pause During Conversations There’s now an option to disable auto-pause during conversations, so you can stay immersed in the action.
Show All Objectives You can now display all objectives on the map at once, giving you more flexibility to plan your mission strategy.
Change Vehicle Swap your vehicle at any time by returning to the aircraft carrier – perfect for when you need a fresh approach.
Special Surprise At the end of the demo, watch out for a surprise appearance from a new contraption from one of NEOTECH's advanced research facilities…
Additionally, don’t forget that online co-op is available in the BETA branch, so invite some friends for some Strike Ops action together!
Source
Changelog.gg summarizes and formats this update. How we read updates.
