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Steam News17 May 20197y ago

What's gonna happen if a psychologist would make a video game?

The answer is psychedelic metroidvania where you play as a phobia. Hello everybody, my name is Slava, I’m from Russia, and I am preparing the release of the third game that I made almost alone: music is the only piece I

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The answer is psychedelic metroidvania where you play as a phobia.

Hello everybody, my name is Slava, I’m from Russia, and I am preparing the release of the third game that I made almost alone: music is the only piece I’m not responsible for. I make everything else myself. Having only a master’s degree in psychology, I dived into game development five years ago. I think it’s worth explaining a little about how it happened to bring a better understanding of what is going on in here. A small introduction will help to adequately perceive everything that jumps and flashes in the recently published trailer: https://www.youtube.com/watch?v=ovoxPGS1AqQ&feature=youtu.be I was interested in psychology even at school, and not for typical reasons: I was not motivated by the desire to deal with my own “demons” or to understand people around me. At the age of 17, I went to programmers university preparatory courses. There I was surrounded by guys in knitted sweaters and with virgin moustaches on thoughtful faces. The next day I was brought to courses in a pedagogical university, where I was the only guy in the audience. Young girls all around me, and the audience full of fragrant scents of women's perfumes. Stunned by what I saw, I confidently decided to study in this paradise. That’s how I began to break my life.

In my “career” of a psychologist, the most reasonable decisions were: to drop dropping the psychology to hell; silently leaving graduate school; retirement from a kind of a foster home, where I worked for three years after graduating from the magistracy and fully devoting myself to game development. I made these decisions not because I wasn’t interested in psychology anymore - on the contrary, while I was studying, I began to penetrate the structure of human minds. However, this profession did not allow me to express myself creatively. I always wanted other people to enjoy the worlds that were born in my mind. Knowledge of psychology helped in building my own life and in creating fictional characters, but it’s difficult to call it a high-paying profession in Russia. It would be possible to strive to open my office, but my heart wasn’t in it, and I’ve chosen another way.

Job in a social institution forced to constantly look for a part-time work. Although I enjoyed spending time with children from difficult families, moving from my parents and meeting with my “second half” forced me to earn a little more than I used to. The payments in social institutions in Russia are very-very low. I couldn’t do anything except digging in people’s minds with a bottle of whiskey, but I was familiar with Photoshop. I knew how to draw using Macromedia Flash, so I decided to find ways to apply these skills. And I found it. People often look for artists on the game development forums, and those who had a severely limited budget doesn’t need particularly luxurious graphics - I could easily draw a pair of sprites for 5 euros. My desire to get at least some money helped me to improve my drawing skills. I really didn’t know how to draw. I simply drew and redrew everything until it satisfied the “customer”.

That’s what I used to draw back then. A year later, I realised that I could completely create graphics for my own game. I only needed to find money for a programmer. The whole thing was in the distant 2014th year, and nobody was aware of the coming

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Steam News / 17 May 2019

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