Full notes
Full Refidenptio update
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What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Performance
- Fixes
New features:
New Roguelike mechanic in "Eternal Suffering" mode, adding an EXP system when killing monsters;
72 skill cards added in "Eternal Suffering" with various effects and rarity levels;
Stage 3 added;
First boss available in stage 3: "Devermon";
Added visual lighting effects in the new stage;
New moving platforms;
New Alice letter in stage 3;
"Flappydenptio" minigame added to the game;
5 cutscenes added to the game (expected 11 in the final version);
EXP gained from each enemy in "Eternal Suffering" can vary based on factors such as shooting accuracy, time of death, number of Eclipses, among other variables;
Enemies become more damaging, faster, and have more life based on the number of Eclipses the player survives in Eternal Suffering;
During the Eclipse, various enemies are summoned (with the number increasing with each Eclipse);
Control scheme selection (Windows, Xbox, Playstation and Nintendo);
The control scheme changes the buttons displayed during the tutorial and menu screens;
Buttons appear in the menu when using a gamepad and disappear when using keyboard and mouse;
3 Stars added for completing all stages (1 for completing the stage, 1 for eliminating all enemies in the stage, and 1 for collecting all letters in the stage);
Full Gamepad support added;
Added unique projectile impact effects for each weapon color;
Option to enable or disable controller vibration;
Devermon added to the Bestiary;
EXP and Score display during "Eternal Suffering" gameplay;
Level, Eclipses, Score, Enemies killed, Time, and Accuracy display during "Eternal Suffering" pause screen;
Active enemies in the stage display during "Campaign" mode gameplay;
Time, Enemies killed, Secrets (Alice letters), Deaths, and Accuracy display during "Campaign" mode pause screen;
Control scheme selection option added in the Control settings menu;
Game menus completely redesigned in a new style;
Alice's letter diary added with the Bestiary;
Corrections:
Visual effects of weapon impact explosions modified;
All Alice letters have been rewritten;
Lava modified (transparency effect removed, and lighting effect modified);
Life and damage of some enemies have been changed;
Overall game graphic quality improvements, choosing between High, Normal, or Low quality;
Enemy bodies stop following the game view in Low quality to improve performance;
Modification in how the Sword slash is launched;
Modification in how enemies appear in "Eternal Suffering";
Texture errors fixed in all stages;
Shadowing errors fixed in all stages;
It is possible to navigate menu buttons with the gamepad using both the analog stick and the D-Pad;
Menu navigation improvements using the Gamepad;
Some enemy activation locations in the campaign have been corrected;
Weapon selection wheel with gamepad support;
Achievements "Bestiary," "Dear Alice," and "Ruthless" with progression numbers;
Tutorial texts modified;
Removed the "Color Correction" option from video settings and replaced it with "Scenery Effect" (which modifies some screen effects in specific stages);
Bestiary removed from the pause menu, accessible only through the designated button;
Adaptive music and sound effects during the menu;
Fixed texture error when changing from high quality to normal quality;
Different music during the reading of letters and the bestiary;
Positioning and visibility of some active enemies in the scene modified;
Time between flower spawns in "Eternal Suffering" modified;
Map border modification;
Alice's letters no longer appear after collecting them and completing the level;
Dust effects on level 1 doors fixed;
Source
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