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Steam News23 December 20232y ago

Update 1.1.3

New features: New Roguelike mechanic in "Eternal Suffering" mode, adding an EXP system when killing monsters; 72 skill cards added in "Eternal Suffering" with various effects and rarity levels; Stage 3 added; First boss

Full notes

Full Refidenptio update

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What changed

5 fixes15 additions14 changes4 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Performance
  • Fixes
addedNew features:New Roguelike mechanic in "Eternal Suffering" mode, adding an EXP system when killing monsters;
addedNew features:72 skill cards added in "Eternal Suffering" with various effects and rarity levels;
addedNew features:Stage 3 added;
changedNew features:First boss available in stage 3: "Devermon";
addedNew features:Added visual lighting effects in the new stage;
addedNew features:New moving platforms;

New features:

  • New Roguelike mechanic in "Eternal Suffering" mode, adding an EXP system when killing monsters;

  • 72 skill cards added in "Eternal Suffering" with various effects and rarity levels;

  • Stage 3 added;

  • First boss available in stage 3: "Devermon";

  • Added visual lighting effects in the new stage;

  • New moving platforms;

  • New Alice letter in stage 3;

  • "Flappydenptio" minigame added to the game;

  • 5 cutscenes added to the game (expected 11 in the final version);

  • EXP gained from each enemy in "Eternal Suffering" can vary based on factors such as shooting accuracy, time of death, number of Eclipses, among other variables;

  • Enemies become more damaging, faster, and have more life based on the number of Eclipses the player survives in Eternal Suffering;

  • During the Eclipse, various enemies are summoned (with the number increasing with each Eclipse);

  • Control scheme selection (Windows, Xbox, Playstation and Nintendo);

  • The control scheme changes the buttons displayed during the tutorial and menu screens;

  • Buttons appear in the menu when using a gamepad and disappear when using keyboard and mouse;

  • 3 Stars added for completing all stages (1 for completing the stage, 1 for eliminating all enemies in the stage, and 1 for collecting all letters in the stage);

  • Full Gamepad support added;

  • Added unique projectile impact effects for each weapon color;

  • Option to enable or disable controller vibration;

  • Devermon added to the Bestiary;

  • EXP and Score display during "Eternal Suffering" gameplay;

  • Level, Eclipses, Score, Enemies killed, Time, and Accuracy display during "Eternal Suffering" pause screen;

  • Active enemies in the stage display during "Campaign" mode gameplay;

  • Time, Enemies killed, Secrets (Alice letters), Deaths, and Accuracy display during "Campaign" mode pause screen;

  • Control scheme selection option added in the Control settings menu;

  • Game menus completely redesigned in a new style;

  • Alice's letter diary added with the Bestiary;

Corrections:

  • Visual effects of weapon impact explosions modified;

  • All Alice letters have been rewritten;

  • Lava modified (transparency effect removed, and lighting effect modified);

  • Life and damage of some enemies have been changed;

  • Overall game graphic quality improvements, choosing between High, Normal, or Low quality;

  • Enemy bodies stop following the game view in Low quality to improve performance;

  • Modification in how the Sword slash is launched;

  • Modification in how enemies appear in "Eternal Suffering";

  • Texture errors fixed in all stages;

  • Shadowing errors fixed in all stages;

  • It is possible to navigate menu buttons with the gamepad using both the analog stick and the D-Pad;

  • Menu navigation improvements using the Gamepad;

  • Some enemy activation locations in the campaign have been corrected;

  • Weapon selection wheel with gamepad support;

  • Achievements "Bestiary," "Dear Alice," and "Ruthless" with progression numbers;

  • Tutorial texts modified;

  • Removed the "Color Correction" option from video settings and replaced it with "Scenery Effect" (which modifies some screen effects in specific stages);

  • Bestiary removed from the pause menu, accessible only through the designated button;

  • Adaptive music and sound effects during the menu;

  • Fixed texture error when changing from high quality to normal quality;

  • Different music during the reading of letters and the bestiary;

  • Positioning and visibility of some active enemies in the scene modified;

  • Time between flower spawns in "Eternal Suffering" modified;

  • Map border modification;

  • Alice's letters no longer appear after collecting them and completing the level;

  • Dust effects on level 1 doors fixed;

Source

Steam News / 23 December 2023

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