Full notes
Full 重构 Refactor update
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What changed
- Balance
- Maps
- Gameplay
- Performance
- Store
- Fixes
Hi, I'm the developer of Refactor, Backhand!
Refactor has been loved by a lot of players since its launch, which gives me a lot of inspiration. Tower Defense is one of my favorite genres, and I'm glad to be able to share the joy I feel with you. At the same time, I received a lot of valuable feedback, and it made me realize that the game still has a lot of room for improvement. Here are some of my thoughts:
Game Balance
Most of the content is in a balanced position at the moment, but there are definitely some towers/element skills/technologies that are significantly stronger or weaker than others. In version 0.61, I will try to bring these deviations back to a reasonable range.
Endless Mode
The difficulty curve of the Endless mode is still tight in the first and middle stages, but once the turrets are formed, the difficulty curve becomes less challenging in the later stages, making the overall playtime very long. In version 0.61, the difficulty curve of the Endless mode will be much tighter, the difficulty will be significantly higher in the later stages, and the leaderboard will be reset weekly.
Future Plans
This update is still focused on improving the existing experience and fixing bugs, so it probably won't come as much of a surprise to veteran players. The adjustment is a slow process that will continue in the future. As for the new content, thank you very much for giving us a lot of ideas. We are also doing design planning and development based on our own considerations, so we will gradually add new content in the subsequent version. If you have a unique design idea to share, welcome to join our Discord: https://discord.gg/EbMcRFB8.
Note: After this update, the old save will be unavailable and you will need to restart a new game!
I. Optimization and Rules Changed
New: When selecting technology, you can spend tokens to manually refresh
Update: Endless leaderboards will reset and automatically reset every Monday at 00:00 UTC
- UpdateIncreased difficulty in the middle and late stages of Endless Mode
- UpdateThe relocation price of the refactor turret to reduced: 100 -> 50 5.Update: Base splash damage rate: 25% ->35%; Every 1 splash increases splash damage rate:25%->10%
Update: Balance Path now will trigger before other skills.
II. Art & Optimization
Simplified the bullet particle effect of Spinner
Fix Spinner's bullet blocking the grid and making them unselectable
Simplified the storm particle effects of Benemoth
Improved the scroll wheel sliding too slowly on the map/language/resolution interface 5, Support for refactoring, relocation, placement, and other operations to withdraw 6, Support in the selection of modules/technology, in advance on the field turret relocation operation
III. Adjustment of balance
Refactor Turrets 1.
Update
Sniper, increase skill bonus and basic attack 2.
Update
Rapider, decrease basic attack and skill growth cap, increased basic fire rate and skill bonus 3.
Update
Spinner, increased bullet size, basic attack, and skill growth cap 4.
Update
Coordinator, skills have been changed to gradually increase the attack instead of immediately 5.
Update
Hrimthur, skill has added an additional freeze bonus 6.
Update
Benemoth, increase basic attack, and storm area damage increases gradually 7.
Update
Ultra, change the range to circle, increase basic fire rate, and attack 8.
Update
IceBreaker, Ice breaker can now unfreeze other allied turrets
Element Skills
Update: BBB Balance Path, now only applies to elements it already has
Update: CCC Frozen Throne, will now freeze enemies entering the area based on the Chill of the turret, and will reset periodically
Update: DDD Transfinite Crit, increase the upper limit of random values, add a negative effect of increasing the freeze time of this turret
Rework: ABD Center base, continue to increase its attack while it can attacks
Rework: ABE Counter Bomb, increase their splash when fired a certain number of times or after being frozen
Rework: ACD Control Base, increases its chill based on the number of enemies in range
Rework: ADE Energy Base, increases crit based on the time interval from the last shoot
3. Technologies
New: Recycle Plan
New: Lightweight Technology
Update: Element Overload, increase the number (1->2) of refactor turrets with 4 skill slots
Update: Cold Environment, change the data exception effect to increase turret's frost time
- UpdateJoint Fighting, damage bonus reduced by 1%; Change data exception effect to decrease all turret's damage bonus
Update: Ice Bullet, change the data exception effect to increase the number of layers required to freeze enemies
Update: Prism and Amplifier, change the data exception effect to freeze adjacent turrets once a while
- UpdateManagement Garu, add new effect: add 1 shop recipe
- UpdateTiny Map, damage bonus increased by 10%, distance reduced by 5
IV. Bug Fixed
Fixed: Non-tutorial level may prompt "please follow the instructions of the tutorial" tips
Fixed: An issue where quitting in combat could retain the bonus of Coordinator
Fixed: Part of the sound disappeared after loading a save
Fixed: The attack range of the selected turret may automatically be closed
Fixed: The enemy's immunity freeze time does not take effect when frozen for a long time
Fixed: Execution trap damage calculation error
Fixed: Can't save the technology selection while exit during selecting technology
Fixed: If the damage to the Supply Truck is too high in a single attack, it may cause the wrong number of tokens taken
Source
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