Full notes
Full Reentry - A Space Flight Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Fixes
- Gameplay
Reentry - A Space Flight Simulator changes
This update fixes some general stability issues to try and reduce various Crash To Desktop (CTD) cases seen in some reports. Many of the CTD issues has been fixed by updating your drivers, some has been fixed by identifying potential conflicting software, or by reducing graphics settings. I have two dedicated threads about this on the Steam forums, so if you experience various crashes, please check them out and reach out to me.
I also fixed an issue with the Lunar Module Yaw Pulse logic, made fixes to the splash down sound effect used and rolled out quite a few additional fixes to in-game text, missions and dictionaries.
As I have mentioned a few times, now that we are getting close to the release update (1.0.0), you will see an increase in number of smaller patches. The reason for this is that I wish to roll out fixes as fast as possible to ensure they all get additional testing by the Early Access adopters.
I want to specifically thank all of you who have been part of the Early Access part of the game, reporting issues, providing feedback, this helps improve the game for everyone.
Patch notes:
General core logic stability improvements
Received crash logs (CTD) where the Unity Image.CrossFadeAlpha function causes a CTD, so I removed all use of this and instead implemented my own function to handle this. This is used on the off-screen switch pointer and orbit view icons.
Fixed an issue with the LM Yaw Pulse logic
Water/Splash sound effect fixes
Mission fixes, typo corrections and dictionary updates
Fixes to the various virtual cockpit models
Minor improvements to the logic responsible for the cockpit interactable components such as switches, gauges, fuses, circuit breakers, etc.
Source
Changelog.gg summarizes and formats this update. How we read updates.
