Full notes
Full Reel Tiny update
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Repeated intro
Hello Everyone!
What changed
- Gameplay
- Balance
- UI and audio
We are beyond excited to finally release the Reel Tiny Tutorial Demo on Steam! We are a small studio and have taken it upon ourselves to try to accomplish what many consider impossible: Creating a fun game in 6 months.
Six months creates a lot of limitations but also enables quick feedback cycles, faster learnings and focuses us on what is most important, creating a fun game for our community (YOU)!
Reel Tiny Demo
Our demo is a brief glimpse of what is to come! We wanted to focus on the first time player experience and what better way to do that then to release the intro tutorial!
We want to hear what you think about the tutorial and what you wish to see in the final product. As a development team, we want to foster a community that can help us make the game as good as it can possibly be!
Please share you feedback directly with us on our discord (seriously, the entire team is on the discord and it helps relieve the stress of this tight timeline when we get to chat with you all).
Reel Tiny Roadmap
As we continue development we wanted to give you all a sneak peak into what's coming next!
The full game will include:
Critters Crick (This is just Jimbo's Ol' Fishin' Hole)
3 Unlockable Fishing Areas with unique environments, mechanics, and fish
A Catch + Release Mechanic that impacts the local environment in a variety of ways. RNG might not be so R if you master the environmental balance.
An Upgradable Fishing License allowing you to use new rods and lures to catch elusive fish
A trade system to sell the fish you have for better gear and upgrade
Fishing can be quiet sometimes, WCYP Cryptid Radio (voiced by special voice actors we can't wait to announce) can keep you company as you fish the waters around Critters Creek
Source
Changelog.gg summarizes and formats this update. How we read updates.
