Full notes
Full Reel Greed update
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What changed
- Balance
Balance changes
Many players struggled with coin drops, so I tweaked several coin-related cards and upgrades.
I also adjusted some cards to make their effects feel more impactful.
Made the Hot Symbol card more impactful.
These changes may shorten the demo a bit, but should make it less grindy and more fun overall.
Countdown timer
Start timer: 20s -> 40s
Run cards
Lucky Coins: 5% → 10%
Coin Rush: 20% → 40%
Magnetic Reach: 5% → 20%
Pattern Power: 10% → 20%
Jackpot Pattern: 25% → 40%
Faster Card Offers: 10% → 20%
Symbol Power: 10% → 20%
Bonus Chips: 5 → 10
Hot Symbol now adds around 30% symbol chance instead of multiplying the current chance by 10x, with a cap of around 90%.
Upgrades
Lucky Coins: 1% / level → 2% / level
Source
Changelog.gg summarizes and formats this update. How we read updates.
