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Steam News24 May 20261mo ago

Demo Patch Notes - v0.1.2

Balance changes Many players struggled with coin drops, so I tweaked several coin-related cards and upgrades. I also adjusted some cards to make their effects feel more impactful.

Full notes

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What changed

0 fixes1 addition17 changes0 removals
  • Balance
changedBalance changesMany players struggled with coin drops, so I tweaked several coin-related cards and upgrades.
changedBalance changesI also adjusted some cards to make their effects feel more impactful.
changedBalance changesMade the Hot Symbol card more impactful.
changedBalance changesThese changes may shorten the demo a bit, but should make it less grindy and more fun overall.
changedBalance changesCountdown timer
changedBalance changesStart timer: 20s -> 40s
Start timer:20s40sStart timer: increased, buffLucky Coins:5%10%Lucky Coins: increased, buffCoin Rush:20%40%Coin Rush: increased, buffMagnetic Reach:5%20%Magnetic Reach: increased, buff

Balance changes

Many players struggled with coin drops, so I tweaked several coin-related cards and upgrades.

I also adjusted some cards to make their effects feel more impactful.

Made the Hot Symbol card more impactful.

These changes may shorten the demo a bit, but should make it less grindy and more fun overall.

Countdown timer

  • Start timer: 20s -> 40s

Run cards

  • Lucky Coins: 5% → 10%

  • Coin Rush: 20% → 40%

  • Magnetic Reach: 5% → 20%

  • Pattern Power: 10% → 20%

  • Jackpot Pattern: 25% → 40%

  • Faster Card Offers: 10% → 20%

  • Symbol Power: 10% → 20%

  • Bonus Chips: 5 → 10

  • Hot Symbol now adds around 30% symbol chance instead of multiplying the current chance by 10x, with a cap of around 90%.

Upgrades

  • Lucky Coins: 1% / level → 2% / level

Source

Steam News / 24 May 2026

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