In this update4
Full notes
Full Reek N' Havok update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Events
Reek N' Havok changes
UPDATE 1 FULL CHANGELIST -
Two new levels, visual improvements, bug fixes and more!
NEW STUFF
New level - Black Pines
New Level - Sodden Isle
Lesson guides in tutorial levels
Waypointer system - A disembodied goblin hand will now beckon you towards your objectives
Respawn checkpoints in tutorials
Added new NPC notification to show when they’re searching for a player
CHANGES
Score removed from the game, instead we’ll be using time to grade your skill
New model and sounds for the Sawmill
Tutorial 1, Tutorial 2 and Windy Creek cutscene updates
Increased interact range for lantern relighting
Rebalanced level resource values
Buffed and nerfed the destruction of different resources depending on the level
Added a slight cooldown on picking up bananas (sorry, banana spammers)
Main menu screen updates
Level descriptions, new entries for Sodden Isle and Black Pines
Improved line of sight detection on NPC AI
There is now a confirmation screen when wiping save game
Adjusted Bomb sound effect
Population icon updated
Tree stump model updated
Tree regrowth time increased
Plague doctor has had his vaccines and is no longer susceptible to disease
Villagers and player are now “blown” back off of bridges when they are destroyed to prevent them being stuck
Resource cart will now only stop if the player stand in front of it, not behind or beside it
Each level town now has a unique statue
Resources now have upper and lower limits (999 and 0)
FIXES
Fixed an issue where day/night system was desyncing from on screen clock
Tutorial 2 will no longer end prematurely
Fixed an issue where “Trip Villagers” objective would appear in other levels than Tutorial 2
Bonus objectives fixed in Tutorial 2
Tutorial 2 “burning woods” cutscene is now skippable, and no longer breaks when using a bomb to set fire to trees
Fixed an issue where players could not infect well after infecting wheat (and vice versa)
Lanterns now reliably turn on/off at the beginning of night and day
Bridges shouldn't be misaligned after being rebuilt.
Fixed an issue where villagers were immune to the toxic slick
Event “!” Icon will no longer show on clock if there are no events that day
Various audio and voiceline fixes
NPC knockout fixes:
NPCs can now no longer recover from being knocked down
NPCs can now no longer speak when knocked down
Witch mission values can no longer increase above the target value, not decrease below 0
Bananas and Toxic Slicks are now more reliable and have a smaller “trip” range
Various AI improvements
Thank you for "Reeking Havok" so far, we hope you continue to do so!
Source
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